Inclusive Smart Cities

Searchable text companion

Explore the ideas behind the pictures.

Search all 243 stories by ID, title, topic, or any word. Each entry brings together the big idea, who it helps, and questions to discuss.

Story IDs match the illustrated PDF. If the book shows D116, search for D116 here.

243story ideasacross 14 topics

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Topic 01

Routes Everyone Can Use

23 stories · D001–D023
D001

Step-Free Continuous Routes

Big idea

A useful route needs a clear, step-free path all the way from start to finish. Removing the barriers in this story is one part of making that route.

Why it matters

When paths are smooth and connected, more people can travel safely, comfortably, and independently.

Who it helps

Wheelchair users, older adults, children, parents with strollers, delivery workers, and anyone carrying heavy things.

Questions & activity Open

Look closely

  • What made the path difficult at first?
  • Who needed the route to change?
  • How does the improved street feel different?

Talk together

  • The path is wider now. What else should we check along the whole journey so nobody meets steps or a blocked crossing?
  • How can a city keep paths clear for everyone?

Imagine your city

Draw a route from home to a place you visit. Check every entrance, crossing, and path for steps or blockages.

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D002

Kerb Cuts and Aligned Kerb Ramps

Big idea

Kerb cuts and kerb ramps help people move smoothly from the footpath to the crossing without a step.

Why it matters

If a ramp is missing or points the wrong way, people may be forced into an unsafe path through the street.

Who it helps

Wheelchair users, older adults, children, parents with strollers, people carrying bags, and anyone using wheels.

Questions & activity Open

Look closely

  • Where should the ramp point?
  • Who has difficulty crossing before the fix?
  • What changes when the ramp lines up?

Talk together

  • Why should ramps line up with crossings?
  • What would you ask a city designer to check?

Imagine your city

Draw or describe a crossing that is safe and easy for everyone to use.

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D003

Tactile Paving and Tactile Warning Surfaces

Big idea

Tactile paving gives people information they can feel underfoot or with a cane.

Why it matters

Some people cannot rely only on signs, colors, or painted lines. Textured surfaces can warn people about crossings, platform edges, entrances, and hazards.

Who it helps

Blind and low-vision people, older adults, children learning street safety, and anyone who benefits from clear signals.

Questions & activity Open

Look closely

  • Where do you see textured ground surfaces?
  • What danger or decision point do they mark?
  • How does the city share information without only using words?

Talk together

  • Where have you noticed tactile paving?
  • How can a city share information through touch, sound, and sight?

Imagine your city

Imagine a place where a tactile surface could help someone move more safely.

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D004

Audio Information in Public Realm and Transport

Big idea

Spoken city information helps people hear directions, warnings, and travel updates when signs are hard to see.

Why it matters

When messages are only written, some people may miss where to go, when to cross, or what is happening.

Who it helps

Blind and low-vision people, older adults, visitors, children, and anyone who has trouble reading signs.

Questions & activity Open

Look closely

  • Where does the message need to be heard?
  • Who misses information when it is only on a screen or sign?
  • What changes when the city adds a clear spoken message?

Talk together

  • Where near your school would spoken information help?
  • How can audio messages be helpful without being too loud?

Imagine your city

Design a stop, crossing, or building entrance that shares one important message by sound.

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D005

Visual Equivalents for All Audio Alerts

Big idea

Visual alerts show important messages, so people can see what an announcement is saying.

Why it matters

When warnings and updates are shown as well as spoken, fewer people miss information that keeps them safe.

Who it helps

Deaf and hard-of-hearing people, older adults, children, visitors, and anyone in a noisy place.

Questions & activity Open

Look closely

  • What announcement does Zara miss at first?
  • Who explains why audio messages are not enough?
  • What signs, lights, or screens help people understand later?

Talk together

  • Where near your school should important messages be shown as well as spoken?
  • How can a city make alerts clear without making them confusing?

Imagine your city

Design an alert that people can both see and hear.

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D006

High-contrast Signage and Surfaces

Big idea

High-contrast signs and surfaces make important places, edges, and directions easier to see.

Why it matters

When colors stand out clearly, more people can move safely, read signs, and understand where to go.

Who it helps

People with low vision, older adults, children, visitors, and anyone who needs clearer signs and edges.

Questions & activity Open

Look closely

  • Which signs and edges are hard to see at first?
  • What does Buddy Bot compare in panel 2?
  • What changes on the platform after the city fixes the colors?

Talk together

  • Where near your school could brighter contrast help people find their way?
  • How could sound or signs people can feel share the same information with someone who cannot see it?

Imagine your city

Design a sign, map, or path edge that is easy to see from far away.

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D007

Braille and Raised-letter Signage

Big idea

Braille and raised-letter signs let people read important places and directions by touch.

Why it matters

When signs can be felt as well as seen, more people can find rooms, lifts, toilets, and help desks.

Who it helps

Blind and low-vision people, visitors, older adults, children, and anyone learning a new place.

Questions & activity Open

Look closely

  • Why is the first library sign hard for the visitor to use?
  • What does Buddy Bot show about Braille dots and raised letters?
  • Which new signs help people find the lift, toilets, and help desk?

Talk together

  • Where in your school or library would touch-readable signs help?
  • Why should important signs be both seen and felt?

Imagine your city

Design a door or hallway sign with raised letters, Braille dots, and a clear arrow.

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D008

Wide, Obstruction-free Pavements

Big idea

Wide, clear pavements give people enough space to move without dodging signs, bins, tables, or scooters.

Why it matters

When walking paths stay open, people can pass safely without feeling squeezed, stuck, or pushed into danger.

Who it helps

People using wheelchairs, walkers, canes, or strollers, children, delivery workers, and anyone carrying heavy things.

Questions & activity Open

Look closely

  • What blocks the path at the beginning?
  • Who needs more room to move safely?
  • How does the street change when clutter is moved away?

Talk together

  • Where near your school do paths feel too narrow or busy?
  • What should shops, riders, and the city do to keep pavements clear?

Imagine your city

Draw or describe a pavement with clear walking space, tidy signs, safe scooter parking, and room for people to pass.

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D009

Frequent Rest Points Along Routes

Big idea

Regular rest points give people safe places to pause, sit, and keep going along important walking routes.

Why it matters

When benches appear before people get too tired, longer walks to shops, clinics, transit, and parks feel possible.

Who it helps

Older adults, people using canes or walkers, parents with strollers, children, and anyone who needs a break.

Questions & activity Open

Look closely

  • What shows that Grandma Nila needs a place to rest?
  • Who explains why little seats matter along the route?
  • What changes after the city adds benches and regular rest stops?

Talk together

  • Where near your school, bus stop, or shop would a resting place help?
  • Who should the city ask before choosing where benches go?

Imagine your city

Draw or describe a walking route with benches, shade, leaning rails, and rest spots placed before people get tired.

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D010

Gentle Gradients and Resting Landings

Big idea

Gentle slopes with flat resting landings help people climb hills safely and pause when they need.

Why it matters

When steep routes are redesigned with easier ramps and pauses, more people can reach community places comfortably.

Who it helps

Wheelchair users, older adults, people using canes, parents with strollers, children, and anyone climbing a steep route.

Questions & activity Open

Look closely

  • What makes the hill difficult for people at the start?
  • What does Buddy Bot show about steep ramps and gentle ramps?
  • Which changes help the route feel welcoming by the end?

Talk together

  • Where near your school or neighborhood do people have to climb a hard slope?
  • What should designers add when a path rises up a hill?

Imagine your city

Draw or describe a hilly route with gentle ramps, flat resting landings, handrails, and clear edges.

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D011

Accessible Temporary Works

Big idea

Building work needs clear, safe detours so everyone can pass the work area.

Why it matters

When a sidewalk is closed, protected paths and readable signs help people know where to go.

Who it helps

Wheelchair users, older adults, children, parents with strollers, people using canes, and anyone following a changed route.

Questions & activity Open

Look closely

  • What makes the sidewalk hard to use at first?
  • What does Buddy Bot notice about the small sign and blocked path?
  • Which changes make the detour safer and easier to follow?

Talk together

  • Where have you seen building work blocking a path near school, shops, or bus stops?
  • What should workers check before they close part of a sidewalk?

Imagine your city

Draw or describe a temporary detour with a smooth path, enough space, clear signs, and protection from traffic.

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D012

Accessible Drinking Water Points

Big idea

Reachable water points with clear signs help everyone drink and refill bottles in public places.

Why it matters

When water fountains are easy to find and use, parks and streets feel healthier and kinder.

Who it helps

Wheelchair users, children, older adults, runners, families, and anyone who gets thirsty while outside.

Questions & activity Open

Look closely

  • What makes the first water fountain hard to use?
  • What does Buddy Bot say the water point should have?
  • Which details make the new water stop easier for everyone?

Talk together

  • Where should drinking water points be placed in your school, park, or neighborhood?
  • What would help people find water quickly on a hot day?

Imagine your city

Design a drinking water point with a reachable tap, bottle refill space, clear signs, and room to roll close.

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D013

Reachable Controls and Service Counters

Big idea

Reachable buttons, screens, and counters help people use city services without needing extra help.

Why it matters

When controls are too high or counters block knees, some people cannot use important places fairly.

Who it helps

Wheelchair users, children, short people, older adults, people with limited reach, and anyone using a stroller.

Questions & activity Open

Look closely

  • What buttons or counters are too hard to reach at first?
  • What does Buddy Bot show about the ticket machine, lift, and intercom?
  • Which changes let more people use the station by themselves?

Talk together

  • Where have you seen buttons, screens, or counters that are hard to reach?
  • What should designers measure before placing a machine or service desk?

Imagine your city

Design a ticket machine or service counter with reachable controls, clear screens, and space for knees and wheels.

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D014

Consistent Wayfinding System

Big idea

Matching signs, maps, colors, icons, and route numbers help people find their way.

Why it matters

When every sign speaks differently, people can feel lost, worried, or unsure where to go next.

Who it helps

People with low vision, children, visitors, older adults, and anyone who needs clear directions.

Questions & activity Open

Look closely

  • What makes the signs and maps confusing at first?
  • What does Buddy Bot notice about the colors, icons, and numbers?
  • How do the new matching signs help people move around the city?

Talk together

  • Where near your school or neighborhood do signs need to match better?
  • How could sound or signs people can feel share the same information with someone who cannot see it?

Imagine your city

Draw or describe a wayfinding system with matching colors, simple icons, clear maps, and route numbers.

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D015

Non-Slip, Well-Maintained Surfaces

Big idea

Non-slip, well-maintained paths help people walk, roll, and push strollers without slipping or tripping.

Why it matters

When loose slabs, puddles, and potholes are repaired, more people can travel safely after rain.

Who it helps

Older adults, wheelchair users, people using canes, parents with strollers, children, and anyone walking on wet paths.

Questions & activity Open

Look closely

  • What makes the street feel slippery and unsafe at first?
  • Which problems does Buddy Bot point out on the broken path?
  • What changes make the repaired path safer for everyone?

Talk together

  • Where near your school or neighborhood do paths need repair?
  • What should maintenance teams check after heavy rain?

Imagine your city

Draw or describe a path with non-slip paving, even surfaces, good drainage, and quick repairs when something breaks.

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D016

Clear Edge Definition

Big idea

Clear edges help people see and feel where steps, kerbs, and platforms begin.

Why it matters

When level changes are hard to notice, people can trip, feel unsafe, or avoid using a place.

Who it helps

Blind and low-vision people, older adults, wheelchair users, children, and anyone moving near edges.

Questions & activity Open

Look closely

  • What makes the platform edge and steps hard to spot at first?
  • What does Buddy Bot explain about unclear edges?
  • Which tactile and bright markings help people move more safely?

Talk together

  • Where near your school or neighborhood are edges hard to see?
  • What should designers add to steps, kerbs, or platforms so people notice them?

Imagine your city

Draw or describe a station or street corner with bright edge markings, tactile paving, and clear kerbs.

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D017

Companion Spaces Beside Wheelchair Spaces

Big idea

Wheelchair spaces with nearby companion seats help people enjoy shows, games, and waiting areas together.

Why it matters

When wheelchair spaces are separated from other seats, friends and families cannot share the moment fairly.

Who it helps

Wheelchair users, families, friends, carers, children, and anyone who wants to sit with someone they trust.

Questions & activity Open

Look closely

  • Why can the boy not sit with his family at first?
  • What does Buddy Bot say a wheelchair space should have beside it?
  • How does the new seating map help people sit side by side?

Talk together

  • Where should companion seats be added in theatres, stadiums, stations, or waiting rooms?
  • How can designers make sure people do not have to sit alone?

Imagine your city

Design a public seating area with wheelchair spaces and companion seats placed together in several good spots.

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D018

Checking Plans for Everyone

Big idea

Checking plans early helps cities fix access problems before new places are built.

Why it matters

When designs are reviewed before approval, expensive mistakes can be avoided and more people can join in.

Who it helps

Disabled people, wheelchair users, older adults, families with strollers, children, and everyone using the new place.

Questions & activity Open

Look closely

  • What problems does Maya notice in the first community center plan?
  • What does Buddy Bot say should happen before building starts?
  • Which checklist items help the team make the design better?

Talk together

  • Why is it better to fix a plan before construction begins?
  • Who should be invited to check whether a new building will work for everyone?

Imagine your city

Draw or describe a planning checklist that checks ramps, lifts, counters, signs, seats, paths, and listening.

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D019

Checking New Places After They Open

Big idea

Checking a place after it opens helps cities find and fix barriers people still face.

Why it matters

When cities listen to users after opening day, small problems can be repaired before they keep people out.

Who it helps

Disabled people, wheelchair users, older adults, children, families, and anyone who notices a place is hard to use.

Questions & activity Open

Look closely

  • What makes the new library hard for people to use at first?
  • What does Buddy Bot say cities should do after a place opens?
  • Which changes help more people join in by the end?

Talk together

  • What new place near you should be checked after people start using it?
  • Who should the city listen to when deciding what still needs fixing?

Imagine your city

Draw or describe a checklist for after a place opens, with listening, barrier spotting, and quick repairs.

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D020

Accessible Queueing and Waiting Systems

Big idea

Fair waiting systems help people rest, know their turn, and get support when needed.

Why it matters

When queues are confusing or tiring, some people may feel stressed, left out, or unable to wait.

Who it helps

Disabled people, older adults, wheelchair users, children, families, and anyone who needs a calmer wait.

Questions & activity Open

Look closely

  • What makes the first queue hard for people to use?
  • What does Buddy Bot say people need while waiting?
  • Which changes make the waiting area fairer and more comfortable?

Talk together

  • Where do people wait in your school, clinic, library, or city office?
  • What could make waiting easier for someone who gets tired, worried, or confused?

Imagine your city

Draw or describe a waiting area with seats, clear turn displays, sound and screen calls, and priority support.

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D021

Simple, Legible Maps

Big idea

Simple, readable maps with landmarks and clear routes help people find places with confidence.

Why it matters

When maps use tiny words and too many lines, people can feel lost or worried.

Who it helps

Neurodivergent people, low-vision people, visitors, older adults, children, and anyone planning a trip.

Questions & activity Open

Look closely

  • What makes the first city map hard to understand?
  • What does Buddy Bot point out about lines, words, and exits?
  • Which new map details help people find the library and quiet route?

Talk together

  • Where have you seen a map that was hard to understand?
  • What should a city map show so more people can use it?

Imagine your city

Draw or describe a simple map with landmarks, exits, walking times, accessible routes, and quiet routes.

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D022

Safe Ways Out for Everyone

Big idea

Accessible emergency routes help everyone leave safely when a building alarm sounds.

Why it matters

When exits depend only on stairs or unclear alarms, some people may be left without safe help.

Who it helps

Disabled people, wheelchair users, deaf people, older adults, children, visitors, and emergency workers helping others.

Questions & activity Open

Look closely

  • What makes the first emergency exit unsafe for some people?
  • What different kinds of help do people ask for?
  • Which changes show everyone where to go and what to do?

Talk together

  • Where are the safe ways out in your school, library, or community building?
  • What should an emergency plan include so everyone can leave safely?

Imagine your city

Draw or describe an emergency route with refuge spaces, clear signs, lights, sound alerts, and trained helpers.

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D023

Barrier-Reporting Channels

Big idea

Simple reporting channels help people tell the city when paths, lifts, or signs need fixing.

Why it matters

When people can report barriers quickly, cities can repair problems before more trips become difficult.

Who it helps

Disabled people, wheelchair users, older adults, families with strollers, children, and anyone finding a blocked route.

Questions & activity Open

Look closely

  • What barriers make getting around hard at first?
  • What ways can people use to report a problem?
  • What changes after the city listens and fixes the barriers?

Talk together

  • How could people report a broken lift or blocked path near your school?
  • What information should a report include so the city can fix the problem?

Imagine your city

Design a barrier-reporting sign or kiosk with call, message, photo, location, and help options.

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Topic 02

Moving Around the City

24 stories · D024–D047
D024

Level Boarding Public Transport

Big idea

Level boarding helps people get on buses and trains without steps or gaps.

Why it matters

When stops and vehicles line up smoothly, more people can board safely, calmly, and on time.

Who it helps

Wheelchair users, older adults, parents with strollers, children, and anyone carrying bags or moving carefully.

Questions & activity Open

Look closely

  • What makes boarding the bus hard at first?
  • What does Buddy Bot point out about the step and gap?
  • Which changes make the stop easier for everyone to use?

Talk together

  • Where near your school or neighborhood do people board buses or trains?
  • What should transport designers check before calling a stop accessible?

Imagine your city

Draw or describe a bus or train stop with level boarding, clear markings, tactile paving, and helpful information.

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D025

Wheelchair Spaces in Vehicles

Big idea

Clear wheelchair spaces in vehicles help people ride safely, stay visible, and travel together.

Why it matters

When spaces are missing, blocked, or hard to see, public transport can feel unfair and stressful.

Who it helps

Wheelchair users, people who find movement difficult, older adults, families, and anyone who needs clear space.

Questions & activity Open

Look closely

  • What makes the first bus ride feel unfair?
  • What does Buddy Bot say wheelchair users need inside vehicles?
  • Which signs and markings make the new space easier to use?

Talk together

  • Where should wheelchair spaces be placed on buses, trams, or trains?
  • How can riders help keep accessible spaces clear for people who need them?

Imagine your city

Design a public transport vehicle with clear wheelchair spaces, secure supports, signs, and room to ride together.

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D026

Lifts and Ramps at Stations

Big idea

Reliable lifts and ramps help people reach every station entrance, platform, and interchange.

Why it matters

When stations only have stairs or broken lifts, some people cannot travel where they need to go.

Who it helps

Disabled people, wheelchair users, older adults, parents with strollers, children, and anyone carrying heavy bags.

Questions & activity Open

Look closely

  • What stops some people from reaching the platform at first?
  • What does Buddy Bot say stations need so everyone can travel?
  • Which signs and features show the station is step-free by the end?

Talk together

  • Where have you seen stairs, lifts, or ramps at a station or large building?
  • What should transport teams check every day to keep step-free routes working?

Imagine your city

Draw or describe a station with working lifts, wide ramps, handrails, clear signs, and lift status updates.

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D027

Fair and Simple Travel Prices

Big idea

Fair fares and one easy pass help more people afford bus, tram, and train trips.

Why it matters

When tickets are confusing or expensive, people may miss jobs, school, doctors, friends, and fun.

Who it helps

Low-income residents, disabled people, older adults, children, families, and anyone paying for many trips.

Questions & activity Open

Look closely

  • What makes the first ticket machine confusing and expensive?
  • What discounts do people ask for in the storyboard?
  • How does one easy pass help people travel with less worry?

Talk together

  • Why should some people get lower fares for public transport?
  • How could one ticket make travel simpler across buses, trams, and trains?

Imagine your city

Design a fair travel pass with simple prices, clear discounts, and one ticket for different kinds of transport.

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D028

Getting Around Steep Hills

Big idea

Cable cars, lifts, ramps, escalators, and shuttles help people reach places on steep hills.

Why it matters

When a city fits travel tools to hills, more people can get to school, libraries, shops, and friends.

Who it helps

Hillside communities, wheelchair users, older adults, children, parents with strollers, and anyone tired by steep climbs.

Questions & activity Open

Look closely

  • What makes the hill hard for people to use at first?
  • Which travel tools does the city add to match the steep hill?
  • How do the cable cars, lift, ramp, escalator, and shuttle help different people?

Talk together

  • Where have you seen a steep street, path, or building entrance?
  • Who should a city ask before choosing the best way up a hill?

Imagine your city

Design a hill route with two or three travel choices so everyone can reach the top safely.

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D029

Kerb-segregated Cycle Tracks

Big idea

Protected cycle tracks give riders their own safer space, separated from fast cars and walkers.

Why it matters

When bikes, cars, and walkers have clear spaces, streets feel calmer and easier for everyone to share.

Who it helps

Cyclists of different abilities, children, families, pedestrians, wheelchair users, and people nervous near busy traffic.

Questions & activity Open

Look closely

  • Why does riding on Oak Street feel scary at first?
  • What does the raised kerb do for the cycle track?
  • How do riders and walkers both get better space by the end?

Talk together

  • Where near your school would a protected cycle track help?
  • What should city designers separate when a street feels too crowded?

Imagine your city

Design a street where bikes, walkers, wheelchairs, buses, and cars each have clear safe space.

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D030

Adaptive Cycling Programmes

Big idea

Adaptive cycling programmes offer different bikes and friendly support so more people can enjoy riding.

Why it matters

When one bike type does not fit everyone, different choices help riders feel safe, calm, and included.

Who it helps

Older adults, disabled people, carers, children, families, and anyone who needs a different way to ride.

Questions & activity Open

Look closely

  • Why can't everyone use the same bike at the start?
  • Which different bike types do you see in the storyboard?
  • How does the cycling hub help people choose a comfortable ride?

Talk together

  • Where could an inclusive cycling hub help people in your city?
  • What support should helpers offer so new riders feel welcome?

Imagine your city

Design a bike day with handcycles, trishaws, cargo bikes, helmets, helpers, and calm practice space.

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D031

Safe Last-mile Routes to Transit

Big idea

Safe routes to stations use bright lights, smooth paths, crossings, and welcoming places along the way.

Why it matters

When the walk to transit feels dark or broken, people may feel worried before the trip starts.

Who it helps

Women, shift workers, disabled people, children, older adults, and anyone walking to stops after dark.

Questions & activity Open

Look closely

  • What makes Maya's first walk to the station feel dark and tricky?
  • Which route problems do people point out before the city improves the street?
  • What changes make the station walk feel safer by the end?

Talk together

  • Where is the walk to a bus stop or station difficult near you?
  • What should city teams check around every transit stop after dark?

Imagine your city

Draw or describe a station route with bright lights, smooth pavements, clear crossings, and friendly open places.

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D032

Accessible Real-time Transport Information

Big idea

Real-time transport information should be shared in ways people can see, hear, touch, or receive.

Why it matters

When arrival news only appears on one tiny screen, many people cannot plan their trip calmly.

Who it helps

Blind and low-vision people, older adults, children, visitors, and anyone who needs travel updates clearly.

Questions & activity Open

Look closely

  • Why is the first bus stop hard for people to use?
  • What different ways does the redesigned stop share arrival times?
  • How do audio, big words, SMS, apps, and touch buttons help people?

Talk together

  • Where have you seen travel information that was hard to read or hear?
  • What should every bus stop or station tell people in more than one way?

Imagine your city

Design a bus stop that shares arrivals with clear screens, sound, touch buttons, SMS, and simple app updates.

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D033

Simple Route-planning Information

Big idea

Simple route planners let people choose step-free, quieter, less crowded, or shorter routes that fit their needs.

Why it matters

When every route looks the same, trips can feel confusing, tiring, noisy, or too crowded.

Who it helps

People with cognitive disabilities, visitors, wheelchair users, older adults, families, and anyone who feels calmer with choices.

Questions & activity Open

Look closely

  • Why does Maya feel confused when every route looks the same?
  • Which route choices appear on the planner screen?
  • How do the quiet path, lift sign, and low-crowd choice help people?

Talk together

  • What route choice would help you on a busy or noisy day?
  • What information should a route planner show before someone starts a trip?

Imagine your city

Design a route planner with buttons for step-free, low-crowd, low-noise, and less-walking trips.

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D034

Lift Outage Transparency

Big idea

Clear lift outage updates help people know what is closed and find another step-free route.

Why it matters

When lifts or escalators stop working without warning, some people can be blocked from travelling.

Who it helps

Wheelchair users, older adults, parents with strollers, travellers with bags, and anyone who needs step-free access.

Questions & activity Open

Look closely

  • Why does the broken lift make the station hard to use?
  • What information does the map show when the east lift is closed?
  • How do the app alert and signs help people find another way?

Talk together

  • Where should a city share lift or escalator closure information?
  • What should a sign say when an accessible route is not working?

Imagine your city

Design a clear station update that shows what is closed, where to go, and how long it may take.

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D035

Clear Priority Seating

Big idea

Clear priority seats and kind reminders help people offer seats to those who need them most.

Why it matters

When priority seats are hard to spot, people who are tired, disabled, or unsteady may have to stand.

Who it helps

Older adults, disabled people, pregnant people, carers, parents with babies, and anyone who needs to sit safely.

Questions & activity Open

Look closely

  • Why does Grandma Nila have to stand at first?
  • What does Buddy Bot say the priority signs should be like?
  • How do the bright signs, marked seats, and reminders change the bus?

Talk together

  • Who might need a seat more on a bus or train?
  • How can signs help people remember to be kind without feeling embarrassed?

Imagine your city

Design a priority seating area with clear signs, friendly words, and seats that are easy to find.

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D036

Accessible Transport Interchanges

Big idea

Accessible interchanges make changing between buses, trains, and trams shorter, clearer, and step-free.

Why it matters

When transfers are long, confusing, or full of stairs, people can miss trips or feel exhausted.

Who it helps

Disabled people, wheelchair users, caregivers, older adults, children, families, and anyone changing between transport services.

Questions & activity Open

Look closely

  • Why does changing buses and trains feel hard at first?
  • What do people ask for to make transfers easier?
  • How do the new signs, ramps, lift, and short walking route help?

Talk together

  • Where have you changed from one kind of transport to another?
  • What should a station designer check before calling a transfer easy?

Imagine your city

Design an interchange where bus, train, and tram stops are close, step-free, and easy to understand.

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D037

Travel Help for Important Trips

Big idea

Travel credits give fare help so people can reach important places without missing needed trips.

Why it matters

When fares cost too much, people may miss doctors, school, job interviews, care, or support.

Who it helps

Low-income residents, students, job seekers, older adults, disabled people, families, and anyone facing high travel costs.

Questions & activity Open

Look closely

  • Why does the bus fare worry people at the start?
  • What important trips do people say they need to make?
  • How does the travel-help card help more people travel?

Talk together

  • Which trips should a city help people reach even when money is tight?
  • How could travel help make school, healthcare, work, and support easier to reach?

Imagine your city

Design a simple travel-help card that supports important trips and shows people how much help remains.

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D038

Care-sensitive Trip Planning

Big idea

Care-sensitive trip planning helps transport fit days with school, shops, clinics, childcare, and home.

Why it matters

When planners only show one-stop trips, families and carers may struggle to finish real daily journeys.

Who it helps

Women, caregivers, children, older adults, disabled people, families, and anyone making several caring stops.

Questions & activity Open

Look closely

  • Why does the first trip planner not fit Maya's caring day?
  • What stops are included in the caring journey plan?
  • How do step-free access, short walks, seating, and safe crossings help?

Talk together

  • What places might a family need to visit in one busy day?
  • Who should transport planners ask before designing routes and timetables?

Imagine your city

Design a caring journey map with several stops, calm timing, short walks, seats, and step-free paths.

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D039

Demand-responsive Accessible Shuttles

Big idea

Accessible on-demand shuttles come when people need them, helping hard-to-reach areas stay connected.

Why it matters

When buses rarely come, long waits can stop people from reaching clinics, work, school, and friends.

Who it helps

Low-income residents, disabled people, wheelchair users, older adults, caregivers, families, and anyone far from frequent buses.

Questions & activity Open

Look closely

  • What makes the first bus stop hard for people to use?
  • What travel needs do people describe before the city plans the shuttle?
  • How do booking choices, a ramp, and a known arrival time help?

Talk together

  • Where could an on-demand shuttle help in your town or neighbourhood?
  • How should people book a shuttle if they do not use apps?

Imagine your city

Design an accessible shuttle stop with a ramp, seats, clear booking choices, and a sign showing when rides arrive.

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D040

Audible Pedestrian Navigation at Interchanges

Big idea

Audio directions, beacons, and tactile maps help people find their way through busy transport hubs.

Why it matters

When directions are only signs on walls, some people can feel lost, worried, or left out.

Who it helps

Blind and low-vision people, wheelchair users, older adults, children, visitors, and anyone navigating a busy station.

Questions & activity Open

Look closely

  • Why does the busy station feel confusing at first?
  • What does Buddy Bot suggest adding to help people find the way?
  • How do beacons, talking directions, tactile maps, and tactile paving help?

Talk together

  • Where could audio directions help people in a busy station or building?
  • Why is it useful to share directions in more than one way?

Imagine your city

Design a station path with sound beacons, tactile maps, clear signs, and floor clues that guide people calmly.

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D041

Inclusive Bike Parking and Charging

Big idea

Inclusive bike parking gives different rides enough room, clear signs, easy access, and charging.

Why it matters

When racks are too small or chargers are missing, some riders cannot park or continue their trip.

Who it helps

Disabled cyclists, older adults, cargo-bike riders, families, e-bike users, and anyone riding an adapted cycle.

Questions & activity Open

Look closely

  • Why do the first bike spaces not fit everyone?
  • What kinds of rides need more room in the storyboard?
  • How do wide bays, charging points, easy access, and signs help?

Talk together

  • Where should a city place bike parking for different kinds of rides?
  • Why should bike parking include more than ordinary two-wheel bicycles?

Imagine your city

Design a bike parking area with spaces for trikes, cargo bikes, adapted cycles, e-bikes, and clear signs.

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D042

Accessible Micromobility Regulation

Big idea

Smart scooter rules keep pavements clear, slow busy areas, and give devices safe places to park.

Why it matters

When scooters block paths or move too fast, walking and rolling can feel unsafe or impossible.

Who it helps

Wheelchair users, older adults, children, people with canes, parents with strollers, and scooter riders too.

Questions & activity Open

Look closely

  • What makes the pavement hard to use at the start?
  • What worries do people share about scooters on the street?
  • How do parking spots, slow zones, and no-ride areas help everyone?

Talk together

  • Where should scooters be parked so paths stay clear?
  • Why do cities need rules for speed and riding areas?

Imagine your city

Design a scooter sharing area with clear parking, slow zones, no-ride areas, and room for walking and rolling.

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D043

Taxis and Ride-Hail for Everyone

Big idea

Accessible taxi rules help make sure enough rides fit wheelchairs and show clear wait times.

Why it matters

When accessible rides are too few or wait times are unclear, people can be left behind.

Who it helps

Disabled people, wheelchair users, low-income residents, older adults, families, and anyone needing a reliable ride.

Questions & activity Open

Look closely

  • Why can't the first taxis take Ari's wheelchair?
  • What two problems does Buddy Bot notice about accessible taxis?
  • How do new rules and clear wait times make rides fairer?

Talk together

  • Why should taxi and ride-hail companies report accessible ride wait times?
  • What would make a ride feel reliable for someone using a wheelchair?

Imagine your city

Design a ride booking screen that shows accessible vehicles, wait times, fair prices, and helpful pickup information.

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D044

Travel for Farther Neighbourhoods

Big idea

Connected shuttles, clear signs, and one easy ticket help every neighbourhood reach jobs and services.

Why it matters

When outer neighbourhoods are far away and transport does not connect, people can be left out.

Who it helps

Rural and city-edge communities, disabled people, older adults, families, workers, students, and anyone far from services.

Questions & activity Open

Look closely

  • Why is it hard for Maya's neighbourhood to reach the city centre?
  • What problems happen when tickets, buses, and stops do not connect?
  • How do the shuttle, signs, and smart travel card make the trip easier?

Talk together

  • What important places should every neighbourhood be able to reach?
  • How could one ticket help people change between buses, trains, and shuttles?

Imagine your city

Design a connected travel link from an outer neighbourhood to schools, hospitals, workplaces, and services.

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D045

Non-app Transport Access

Big idea

Transport access should work with tickets, maps, updates, and help that do not require apps.

Why it matters

When travel tools only use phones or bank cards, some people cannot ride, plan, or ask for help.

Who it helps

Disabled people, people without smartphones, older adults, visitors, children, and anyone who prefers in-person help.

Questions & activity Open

Look closely

  • What problem does Maya notice at the ticket machine at first?
  • What ticket, map, timetable, and help choices are added by the city?
  • How do the help desk, paper ticket, route map, and audio updates help?

Talk together

  • Why should transport work for people without smartphones or bank cards?
  • Where should people be able to get travel help in person?

Imagine your city

Design a transport stop with paper tickets, cash or card options, printed maps, clear timetables, audio updates, and a help desk.

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D046

Sheltered Stops and Paths

Big idea

Weather-protected routes give people shade, shelter, and wind protection while walking, waiting, or changing transport.

Why it matters

When stops and paths are too hot, wet, windy, or exposed, trips can feel tiring or unsafe.

Who it helps

Everyone, especially children, older adults, disabled people, caregivers, outdoor workers, and people waiting a long time.

Questions & activity Open

Look closely

  • What weather makes walking or waiting difficult at first?
  • Where do people need shade, rain cover, or wind protection?
  • How do shelters, trees, and cooler waiting areas make the trip easier?

Talk together

  • Where near your school would shade or rain cover help people travel?
  • Who should a city ask before choosing where to add shelters?

Imagine your city

Design a comfortable route with shade trees, rain shelters, wind screens, seats, water, and clear travel information.

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D047

Recycling Rewards for Travel

Big idea

Community exchange hubs can turn recycling or helpful actions into transport tickets, food, or support.

Why it matters

When support is simple and close by, more families can travel, recycle, and get what they need.

Who it helps

Low-income families, informal workers, caregivers, older adults, children, and people who need affordable rides.

Questions & activity Open

Look closely

  • What makes getting around hard for some families at the beginning?
  • What choices can people receive at the community exchange hub?
  • How do the paper card option, bus ticket, produce, and support voucher help?

Talk together

  • How could a city reward people for helping keep streets clean?
  • What would make this kind of help fair and easy for everyone to use?

Imagine your city

Design a friendly exchange hub where people can recycle, get travel tickets, choose food support, and ask for help.

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Topic 03

Places to Play, Rest, and Meet

21 stories · D048–D068
D048

Pedestrian-priority Neighbourhood Cells

Big idea

People-first neighbourhood streets limit shortcut traffic so families have more space to walk, play, and rest.

Why it matters

When cars use local streets as shortcuts, walking, playing, and resting can feel noisy, crowded, and unsafe.

Who it helps

Children, older adults, pedestrians, wheelchair users, caregivers with strollers, and neighbours who need calmer streets.

Questions & activity Open

Look closely

  • What makes Maya's street feel busy and unsafe at first?
  • What does Buddy Bot notice about cars using the street?
  • What changes appear after the city adds local access signs, plants, benches, and play space?

Talk together

  • Where near your home or school do cars use small streets as shortcuts?
  • Who should city designers ask before changing a street for people first?

Imagine your city

Design a people-first street with slow local traffic, wide walking space, seats, trees, flowers, and places to play.

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D049

Small Play Areas Embedded in Streets

Big idea

Small play pockets on local streets give children safe, nearby places to play close to home.

Why it matters

When play is only far away, children and families can miss chances to move, meet, and have fun.

Who it helps

Children, families, caregivers, wheelchair users, older adults watching nearby, and neighbours who share the street.

Questions & activity Open

Look closely

  • Why does Maya feel disappointed after school in the first panel?
  • What small play ideas do children and adults ask for?
  • How do markings, benches, play pockets, and safe edges change the street?

Talk together

  • Where near your school could a tiny play spot fit safely?
  • What should designers add so play spaces welcome children with different needs?

Imagine your city

Design a small street play pocket with colourful markings, seating, shade, safe edges, and space to watch or join in.

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D050

Green Patches and Micro-parks

Big idea

Micro-parks add trees, plants, benches, and rain gardens so crowded streets feel cooler and kinder.

Why it matters

When neighbourhoods have too much concrete and little shade, people can feel hot, tired, and unwelcome.

Who it helps

Everyone, especially children, older adults, disabled people, caregivers, and neighbours who need cool places to rest.

Questions & activity Open

Look closely

  • What makes the street feel hard, hot, and empty at first?
  • What do neighbours say they need before the street is changed?
  • How do trees, flowers, benches, rain gardens, and smart care tools help?

Talk together

  • Where near your school would a tiny green space help people rest?
  • Who should help choose the plants, seats, and shade for a micro-park?

Imagine your city

Design a small green corner with trees, flowers, rain gardens, seats, shade, and paths everyone can use.

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D051

Accessible Seating in Public Spaces

Big idea

Accessible seating gives people shaded, comfortable places to rest, chat, and stay with friends.

Why it matters

When seats are hard to use or placed badly, some people cannot rest or join others.

Who it helps

Older adults, disabled people, wheelchair users, caregivers, children, and anyone who needs a comfortable break.

Questions & activity Open

Look closely

  • Why is the first stone seat hard for some people to use?
  • What do people ask for when the city listens to them?
  • How do backs, arms, shade, and companion spaces make the square more welcoming?

Talk together

  • Where near your school do people need better places to sit and rest?
  • What makes a seat easy for many different people to use?

Imagine your city

Design a welcoming seating area with shade, backs, arms, wheelchair companion spaces, flowers, and a clear view.

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D052

Active Frontages Around Public Spaces

Big idea

Active frontages use windows, doors, shops, and community spaces to bring life around public places.

Why it matters

When plazas face blank walls and closed doors, they can feel empty, lonely, and less safe.

Who it helps

Women, older adults, disabled people, children, caregivers, visitors, and anyone who wants welcoming public spaces.

Questions & activity Open

Look closely

  • What makes the plaza feel empty and lonely at first?
  • What do people say helps a public place feel safer?
  • How do windows, shops, cafes, a library, and people change the plaza?

Talk together

  • Where near your school do building edges make a place feel welcoming or empty?
  • What activities could open onto a plaza and help people feel watched over?

Imagine your city

Design a lively plaza edge with windows, open doors, a cafe, a library, plants, lights, and friendly faces.

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D053

Inclusive Playgrounds

Big idea

Inclusive playgrounds use smooth paths, sensory play, and varied challenges so every child can join in.

Why it matters

When play spaces only fit some bodies or senses, children can feel left out.

Who it helps

Disabled children, children with sensory needs, wheelchair users, families, caregivers, and friends who play together.

Questions & activity Open

Look closely

  • What stops some children from using the playground at first?
  • What different needs do children and adults talk about?
  • How do smooth paths, ramps, sensory panels, and quiet areas change the playground?

Talk together

  • What should every child be able to do at a playground?
  • How can designers make play fun for children who like different sounds, movement, and challenges?

Imagine your city

Design an inclusive playground with smooth paths, ramps, sensory play, quiet corners, shade, and challenges for different ages.

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D054

Quiet Zones in Parks

Big idea

Quiet park zones give people calm places to rest away from loud roads, games, and crowds.

Why it matters

When parks are noisy everywhere, some people can feel tired, overwhelmed, or unable to enjoy being outside.

Who it helps

Neurodivergent people, older adults, children, caregivers, wheelchair users, and anyone who needs a peaceful break.

Questions & activity Open

Look closely

  • What sounds make the park feel too loud at first?
  • What do people say they need before the quiet corner is made?
  • How do flowers, benches, smooth paths, signs, and sound checks help?

Talk together

  • Where in a park should a quiet zone be placed?
  • How can a quiet area welcome people without stopping others from playing?

Imagine your city

Design a calm park corner with soft planting, seats, smooth paths, quiet signs, shade, and space to breathe.

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D055

Community Identity Spaces

Big idea

Community identity spaces use art, stories, and gathering places to help many people feel seen.

Why it matters

When public places forget people's cultures and stories, some neighbours can feel invisible or unwelcome.

Who it helps

Women, LGBTQ+ people, migrants, young people, older adults, artists, and communities sharing their stories.

Questions & activity Open

Look closely

  • Why does Maya think the plaza feels empty at first?
  • What kinds of stories and art do community members ask for?
  • How do the mural, plants, seating, and shared artwork change the plaza?

Talk together

  • Whose stories should be shown in public places near your school?
  • How can a city make sure community art is chosen with care?

Imagine your city

Design a welcoming plaza with murals, local stories, plants, seating, gathering space, and art made with the community.

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D056

Accessible Event Design

Big idea

Accessible events plan routes, toilets, quiet spaces, viewing areas, and information so everyone can join.

Why it matters

When events are crowded, loud, or confusing, some people cannot enjoy the day with others.

Who it helps

Disabled people, children, older adults, caregivers, families, visitors, and anyone who needs clear support.

Questions & activity Open

Look closely

  • What makes the festival hard for some people at first?
  • What needs do people share before the festival is redesigned?
  • How do smooth routes, toilets, quiet space, viewing areas, and maps help?

Talk together

  • What should every festival or school event check before visitors arrive?
  • How can event information be shared so different people can use it?

Imagine your city

Design an accessible festival with smooth paths, clear signs, toilets, quiet space, viewing areas, and easy-to-read maps.

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D057

Public Toilets Near Parks and Plazas

Big idea

Clean, safe toilets near parks and plazas help people stay, play, and feel welcome longer.

Why it matters

When toilets are far away, families, older adults, and caregivers may have to leave early.

Who it helps

Women, older adults, caregivers, children, disabled people, wheelchair users, and anyone spending time outside.

Questions & activity Open

Look closely

  • What problem does the restroom sign show at the beginning?
  • What toilet features do people ask the city to include?
  • How do the ramp, rails, baby-changing space, clear signs, and close location help?

Talk together

  • Where should clean toilets be placed near parks, playgrounds, and plazas?
  • What would help public toilets feel safe, respectful, and easy to use?

Imagine your city

Design a park toilet that is close, clean, accessible, all-gender, easy to find, and welcoming for families.

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D058

Intergenerational Activity Zones

Big idea

Intergenerational activity zones place play, exercise, seating, games, and gardens close together for every age.

Why it matters

When park activities are spread far apart, families and neighbours can miss chances to enjoy time together.

Who it helps

Children, older adults, caregivers, wheelchair users, families, and neighbours who want to share public space.

Questions & activity Open

Look closely

  • Why does Maya wonder why everyone is so far apart?
  • What activities do people ask to have close together?
  • How do play areas, exercise equipment, chess tables, seats, and gardens help?

Talk together

  • What activities would help younger and older people enjoy the same park?
  • Where should seats be placed so adults can rest and watch children play?

Imagine your city

Design a shared park zone with play equipment, exercise space, games, benches, smooth paths, flowers, and shade.

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D059

Accessible Green-space Paths

Big idea

Accessible green-space paths are smooth, firm, wide, and gentle so everyone can enjoy nature.

Why it matters

When park paths are rough, muddy, narrow, or steep, some people cannot move safely through them.

Who it helps

Disabled people, wheelchair users, older adults, children, caregivers with strollers, and anyone needing steady paths.

Questions & activity Open

Look closely

  • What makes the first park path hard for Grandma Nila to use?
  • What path features do people ask the city to add?
  • How do smooth surfaces, gentle slopes, railings, benches, and signs help?

Talk together

  • What paths near your school or park should be easier to use?
  • How can nature paths stay beautiful while welcoming people with different movement needs?

Imagine your city

Design a green path with firm surfaces, gentle slopes, wide space, benches, shade, clear signs, and places to rest.

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D060

Shade-first Public-space Design

Big idea

Shade-first public spaces use trees, canopies, shelters, and building edges to keep people cooler.

Why it matters

When paths and waiting places have no shade, hot sun can make trips tiring or unsafe.

Who it helps

Everyone, especially children, older adults, disabled people, caregivers, outdoor workers, and people walking in heat.

Questions & activity Open

Look closely

  • What makes the path uncomfortable for Grandma Nila and Maya at first?
  • What shade ideas do people ask the city to add?
  • How do trees, canopies, shelters, benches, and planting change the walk?

Talk together

  • Where near your school would shade help people feel safer and calmer?
  • What kinds of shade would work best on a path, playground, or waiting area?

Imagine your city

Design a cool walking route with trees, canopies, shelters, seats, water, flowers, and shade where people need it.

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D061

Lighting Designed for Comfort and Safety

Big idea

Comfortable lighting helps people see clearly without glare, dark corners, or too much watching.

Why it matters

When lighting is too bright, too dark, or feels watchful, public spaces can feel uncomfortable.

Who it helps

Everyone, especially women, children, older adults, disabled people, caregivers, and people walking at night.

Questions & activity Open

Look closely

  • What lighting problems make the evening path feel tricky at first?
  • What do people say they need from the lights?
  • How do gentle, even, downward lights make the path feel safer?

Talk together

  • Where near your school would better night lighting help people feel comfortable?
  • How can lighting help people see without making them feel watched?

Imagine your city

Design a night-time path with gentle lights, clear views, no glare, safe benches, plants, and welcoming walking space.

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D062

Accessible Waterfronts and Scenic Routes

Big idea

Accessible waterfronts use step-free routes, seats, toilets, and viewing points so everyone can enjoy the view.

Why it matters

When beautiful places have steps, unclear signs, or missing toilets, some people cannot visit comfortably.

Who it helps

Disabled people, older adults, wheelchair users, caregivers with strollers, visitors, and anyone needing easier routes.

Questions & activity Open

Look closely

  • What makes the waterfront view hard to reach at first?
  • What problems does Buddy Bot point out along the route?
  • How do step-free paths, seats, toilets, signs, and viewing points help?

Talk together

  • What beautiful places near your city should be easier for everyone to enjoy?
  • How can a scenic route welcome people who move, rest, or find places differently?

Imagine your city

Design a waterfront walk with step-free paths, seats, toilets, clear signs, flowers, shade, and accessible viewing points.

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D063

Tactical Urbanism Pilots Before Permanent Works

Big idea

Temporary street trials let cities test ideas, listen to people, and improve designs before building permanently.

Why it matters

When cities test changes first, they can learn what works before spending money on permanent projects.

Who it helps

Everyone, especially children, older adults, wheelchair users, caregivers, neighbours, cyclists, and people walking nearby.

Questions & activity Open

Look closely

  • What makes the street feel crowded and unsafe at first?
  • What do neighbours ask for when Maya listens to them?
  • How do cones, planters, painted space, feedback signs, and crossings help the trial?

Talk together

  • What street change near your school should be tested before it becomes permanent?
  • How should a city collect feedback from people who use a pilot space?

Imagine your city

Design a temporary street trial with planters, cones, paint, seats, safer crossings, clear signs, and a feedback board.

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D064

Accessible Exercise Equipment

Big idea

Accessible exercise equipment lets people of different ages, heights, and abilities move and play together.

Why it matters

When park gyms are too high, hard to reach, or unsafe, some people are left out.

Who it helps

Older adults, disabled people, wheelchair users, children, caregivers, and anyone who needs steady support.

Questions & activity Open

Look closely

  • What makes the first park gym hard for some people to use?
  • What exercise needs do people share before the city builds changes?
  • How do roll-up space, steady handles, seats, and different heights help?

Talk together

  • What should a park gym include so many people can use it safely?
  • How can exercise spaces help people of different ages spend time together?

Imagine your city

Design an outdoor gym with roll-up space, seats, handles, different heights, clear signs, shade, and room for friends.

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D065

Names and Memories Everyone Can Share

Big idea

Fair place names help more people see their histories, heroes, and communities in the city.

Why it matters

When streets and plazas only remember a few groups, other people may feel invisible or unwelcome.

Who it helps

Women, Indigenous people, LGBTQ+ communities, minority groups, children, families, and neighbours whose stories were missing.

Questions & activity Open

Look closely

  • Which old names and statues make Maya wonder who is missing?
  • What stories do neighbours ask the city to remember?
  • How do the new signs, plaque, map, and plaza help people feel included?

Talk together

  • Whose stories should be visible in the names of streets, parks, or libraries?
  • How can a city choose new names respectfully with the people who live there?

Imagine your city

Design a plaza, garden, street sign, or library name that celebrates people who helped your community belong.

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D066

Stroller-Friendly Public Realm

Big idea

Smooth, wide public paths help families with strollers move, rest, and enjoy city places.

Why it matters

When paths are bumpy, narrow, or missing resting spots, everyday trips become tiring and stressful.

Who it helps

Caregivers, parents, babies, toddlers, older adults, wheelchair users, and anyone carrying bags or moving slowly.

Questions & activity Open

Look closely

  • What makes the first plaza route hard for the family with a stroller?
  • What needs do the caregivers, toddler, and older woman share?
  • How do smooth paths, benches, signs, and wider turns make the route better?

Talk together

  • Where near your school would smoother stroller-friendly paths help families most?
  • What should city designers check before calling a park or plaza easy to use?

Imagine your city

Design a family route with smooth paths, room to turn, shaded seats, clear signs, and places to rest.

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D067

Maintenance as Inclusion

Big idea

Fixing broken public places helps everyone move, rest, use services, and feel welcome.

Why it matters

When lifts, lights, benches, paths, or toilets stay broken, some people cannot join in safely.

Who it helps

Everyone, especially wheelchair users, older adults, children, caregivers, tired walkers, and people who need toilets or seats.

Questions & activity Open

Look closely

  • What broken things make the plaza hard to use at first?
  • What do the older woman, wheelchair user, and caregiver say they need?
  • How do the repaired lift, bench, path, toilet, and light change the plaza?

Talk together

  • Which broken public place near you should the city repair first?
  • How can people tell the city when something important is broken?

Imagine your city

Design a repair checklist for a park, plaza, or station so everyone can move, rest, and join in.

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D068

Free-to-Use Public-Space Amenities

Big idea

Free public amenities let everyone rest, drink water, use toilets, and feel welcome.

Why it matters

When basic comfort depends on buying something, people with less money can be pushed away.

Who it helps

Disabled people, low-income residents, older adults, caregivers, children, wheelchair users, and anyone who needs shade or water.

Questions & activity Open

Look closely

  • What makes the first square feel unfair for people who need a toilet or seat?
  • What missing amenities does Buddy Bot point out?
  • How do free benches, toilets, water, and shelter change the square?

Talk together

  • Which free amenity would make a park near you easier to use?
  • How can cities make sure people do not have to buy something to rest?

Imagine your city

Sketch a public square where someone can rest, drink water, find a toilet, and meet a friend without buying anything.

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Topic 04

Safe and Caring Spaces

17 stories · D069–D085
D069

Checking Safety for Women and Girls

Big idea

Safety walks help cities listen to people and fix places that feel unsafe.

Why it matters

When dark corners, hidden spots, or lonely paths are ignored, some people avoid using the city.

Who it helps

Girls, women, LGBTQ+ people, children, older adults, wheelchair users, caregivers, and anyone travelling at night.

Questions & activity Open

Look closely

  • What makes the street feel scary in the first night scene?
  • What do people ask for during the safety walk?
  • How do brighter lights, clearer paths, signs, and seats help the street feel safer?

Talk together

  • Where should a safety walk happen near your school or neighbourhood?
  • Who should the city invite when it checks whether a place feels safe?

Imagine your city

Plan a safety walk with a teacher or trusted adult. From safe places, note dark corners, confusing paths, missing seats, and places that need care.

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D070

Street-Lighting Improvement Programmes

Big idea

Better street lighting helps people see clearly and travel with confidence after dark.

Why it matters

When important routes are too dark, people may feel unsafe getting to school, transit, parks, or care.

Who it helps

Women, children, night workers, older adults, wheelchair users, caregivers, and anyone walking after dark.

Questions & activity Open

Look closely

  • Which important routes does Buddy Bot say need better lighting?
  • What do people say they need before the city adds lights?
  • How do soft, even lights change the paths in the night scenes?

Talk together

  • Which route near your home or school needs better lighting?
  • How can cities choose lighting that feels safe without being too bright or harsh?

Imagine your city

Draw a night-time route with gentle lights guiding people to school, transit, parks, homes, and care places.

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D071

On-Site Childcare in Housing Projects

Big idea

Childcare close to home helps families save time and feel supported in their neighbourhood.

Why it matters

When care is far away, mornings become harder and families may miss work, school, or rest.

Who it helps

Women, parents, caregivers, children, disabled family members, and neighbours who need support nearby.

Questions & activity Open

Look closely

  • What makes the first family's morning feel difficult?
  • What do neighbours ask for before the housing project is changed?
  • How do childcare, stroller parking, a help desk, and play space support families?

Talk together

  • Where could childcare or family support help people close to where they live?
  • Why should housing plans include places for care, play, and family help?

Imagine your city

Design a neighbourhood centre with childcare, play space, family support, stroller parking, and a calm corner.

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D072

Gender-Sensitive Park Design

Big idea

Parks designed with care help many people play, rest, move, and feel safe.

Why it matters

When parks have dark corners, confusing paths, or missing toilets, some people may leave or stay away.

Who it helps

Women, girls, families, children, older adults, wheelchair users, caregivers, and anyone who wants a welcoming park.

Questions & activity Open

Look closely

  • What makes Maya and Zara feel unsure in the first park scene?
  • What park changes do people ask for when the city listens?
  • How do clear routes, lighting, toilets, seating, and different activity spaces help?

Talk together

  • What would make a park near you feel safer and more welcoming?
  • Who should city designers ask before changing a park?

Imagine your city

Design a park map with bright paths, toilets, seats, play space, calm gardens, open lawns, and places for families.

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D073

Clear Sightlines and Visibility

Big idea

Clear views along streets help people see where they are going and feel safer.

Why it matters

When corners, walls, or plants block views, people may feel worried or avoid the path.

Who it helps

Women, LGBTQ+ people, children, older adults, wheelchair users, caregivers, and anyone walking through quiet places.

Questions & activity Open

Look closely

  • What makes the first path and underpass hard to see through?
  • What do people say they need before the route is changed?
  • How do trimmed plants, open views, signs, and lights make the path clearer?

Talk together

  • Where near your school are views blocked by walls, corners, plants, or parked things?
  • How can a city make a place easier to see without making it feel empty?

Imagine your city

Design a clear route with open views, gentle lighting, helpful signs, plants kept tidy, and no hidden corners.

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D074

Safe Night-Time Transport Links

Big idea

Safe night transport links help people get home confidently after work, school, or care trips.

Why it matters

When stops are dark, waits are long, or paths are unclear, night trips can feel worrying.

Who it helps

Women, shift workers, hospital staff, cleaners, caregivers, older adults, wheelchair users, and anyone travelling after dark.

Questions & activity Open

Look closely

  • What makes the first bus stop feel lonely and unsafe?
  • What do people ask for to make the whole trip home safer?
  • How do brighter waiting areas, frequent buses, help points, and clear route signs help?

Talk together

  • Which night-time trip in your city needs safer links from door to door?
  • Why should cities plan the walk to and from transport, not just the ride?

Imagine your city

Design a safe night route with bright stops, short waits, clear paths, help points, and signs home.

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D075

Emergency Help Points

Big idea

Clear emergency help points let people ask for support quickly when something feels wrong.

Why it matters

When help is hidden, far away, or hard to reach, people may feel alone in public places.

Who it helps

Women, LGBTQ+ people, disabled people, children, older adults, caregivers, and anyone needing urgent support.

Questions & activity Open

Look closely

  • Why do Maya and Zara feel unsure at the tram platform?
  • What do people say a good help point should include?
  • How do the big sign, reachable button, speaker, and staff point make help easier?

Talk together

  • Where should a city place help points so people can find them quickly?
  • How can help points be useful for people with different bodies, languages, or needs?

Imagine your city

Design a bright help point with a clear sign, reachable button, speaker, staff support, and space around it.

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D076

Harassment Reporting Systems

Big idea

Simple reporting systems help people ask for help safely when someone makes them uncomfortable.

Why it matters

When reporting feels confusing, hidden, or unsafe, people may stay quiet instead of getting support.

Who it helps

Women, children, disabled people, people using different languages, travellers, staff, and anyone who needs help.

Questions & activity Open

Look closely

  • Why does Zara feel unsure at the station in the first panel?
  • What do people say would make asking for help easier?
  • How do clear buttons, screens, languages, audio support, and staff points help?

Talk together

  • Where should a city make it easy to ask for help safely?
  • How can reporting systems help people feel believed, respected, and protected?

Imagine your city

Design a safe help screen with clear buttons, language choices, audio support, staff contact, and simple steps.

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D077

Anti-Harassment Staff Training

Big idea

Trained staff know how to listen, believe, help, and keep people safe.

Why it matters

When helpers blame or ignore someone, unsafe behaviour can continue and people may stop asking for help.

Who it helps

Girls, women, children, travellers, older adults, disabled people, and anyone who needs a kind helper.

Questions & activity Open

Look closely

  • What makes Zara feel unsafe at the transit stop?
  • What does Buddy Bot teach staff about helping without blaming?
  • How do listening, believing, offering help, and following up change the situation?

Talk together

  • What should a good helper say first when someone feels unsafe?
  • Why is it important for staff to listen before deciding what to do?

Imagine your city

Design a helper training poster with kind words, listening steps, choices for support, and a promise to follow up.

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D078

Mapping Places That Help People Care

Big idea

Care maps show where everyday help is missing and where services should be closer.

Why it matters

When clinics, toilets, shops, childcare, schools, or transit are far away, daily life gets harder.

Who it helps

Women, caregivers, children, older adults, disabled people, families, and anyone planning daily care trips.

Questions & activity Open

Look closely

  • What places are too far away for the family at first?
  • What gaps does Buddy Bot find when the city looks at the map?
  • How do nearby childcare, school, clinic, toilet, grocery, and bus stop help?

Talk together

  • What helpful places should be close to every neighbourhood?
  • How could a map show which families have to travel too far for daily care?

Imagine your city

Draw a care map with homes, schools, childcare, toilets, clinics, groceries, transit, and the gaps to fix.

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D079

Care-Sensitive Land-Use Planning

Big idea

Care-sensitive planning puts daily places closer together so family trips take less time.

Why it matters

When schools, childcare, clinics, shops, and transit are far apart, care trips become tiring and costly.

Who it helps

Women, low-income households, caregivers, children, older adults, wheelchair users, and families making many daily trips.

Questions & activity Open

Look closely

  • Which daily places are far apart at the beginning?
  • What do people say they need when Maya and Buddy Bot listen?
  • How do nearby childcare, school, clinic, shop, bus stop, and safe paths help?

Talk together

  • Which places should be planned close together in every neighbourhood?
  • How can shorter care trips give families more time and less stress?

Imagine your city

Design a neighbourhood where homes, school, childcare, clinic, shop, transit, and safe paths are close together.

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D080

Family-Support Rooms in Civic Buildings

Big idea

Family-support rooms help public buildings welcome people who need care, rest, feeding, or quiet.

Why it matters

When buildings forget these rooms, families may struggle, leave early, or avoid important public places.

Who it helps

Women, families, babies, children, caregivers, disabled people, older adults, and anyone needing a calm place.

Questions & activity Open

Look closely

  • What rooms are missing in the community center at first?
  • What do families say they need before the building is changed?
  • How do nursing rooms, baby-changing rooms, family toilets, and quiet rooms help?

Talk together

  • Which public buildings near you should have family-support rooms?
  • How can clear signs help people find the room they need without feeling lost?

Imagine your city

Design a civic building with nursing, changing, family toilet, quiet room, clear signs, and space for strollers.

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D081

Gender-Balanced Sports and Recreation Facilities

Big idea

Balanced recreation spaces give everyone room to play, move, rest, watch, and share.

Why it matters

When one game takes over the whole park, other people can feel pushed out.

Who it helps

Women, girls, children, disabled people, older adults, caregivers, and anyone wanting different ways to enjoy a park.

Questions & activity Open

Look closely

  • What shows that one group is using almost the whole park at first?
  • What different activities do people ask the city to include?
  • How do play, move, rest, share, and quiet spaces help everyone?

Talk together

  • What activities should a shared park make room for?
  • How can sports spaces welcome people who do not want to play the main game?

Imagine your city

Design a recreation area with courts, calm spaces, smooth paths, seats, shade, and room for many games.

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D082

Safe Seating and Waiting Points

Big idea

Safe waiting seats are visible, well lit, connected, and close to where people travel.

Why it matters

When seats feel hidden, lonely, or far from paths, waiting can feel uncomfortable or unsafe.

Who it helps

Women, older adults, children, caregivers, wheelchair users, tired walkers, and anyone waiting for transport.

Questions & activity Open

Look closely

  • What makes the first waiting seat feel hidden and lonely?
  • What do people say would help them feel safer while waiting?
  • How do lighting, shelter, clear paths, and visible seating change the bus stop?

Talk together

  • Where should safe waiting seats be placed near your school or neighbourhood?
  • How can a seat help people rest without making them feel alone or hidden?

Imagine your city

Design a safe waiting spot with visible seats, gentle lights, shelter, clear paths, flowers, and nearby people.

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D083

Gender-Responsive Budgeting

Big idea

Fair city budgets spend money on daily needs, safety, care, and repairs.

Why it matters

When money goes only to fancy projects, broken paths, dark stops, and care trips can stay difficult.

Who it helps

Women, low-income residents, caregivers, children, older adults, wheelchair users, and families who rely on public services.

Questions & activity Open

Look closely

  • What daily needs are still hard even after the city spent money?
  • What questions does Buddy Bot say a fair budget should ask?
  • How do smooth sidewalks, bus seats, crossings, lights, and repairs help people?

Talk together

  • What should a city spend money on first to make daily life easier?
  • How can a budget show whether women, caregivers, and low-income families are being helped?

Imagine your city

Design a fair city budget board with money for paths, lights, care, bus stops, crossings, and repairs.

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D084

Safety Without Over-Policing

Big idea

Real safety grows from good design, helpful services, kind people, and welcoming public places.

Why it matters

When cities rely only on watching or enforcement, people may still feel worried, unwelcome, or unsupported.

Who it helps

Women, children, older adults, disabled people, caregivers, young people, and anyone who needs welcoming safety.

Questions & activity Open

Look closely

  • Why do people still look worried when there are cameras nearby?
  • What do people ask for when the city listens first?
  • How do lighting, seats, paths, help points, helpers, and quiet spaces change the street?

Talk together

  • What makes a place feel safe without making people feel watched or unwelcome?
  • Who can help keep public spaces caring, friendly, and respectful?

Imagine your city

Design a welcoming street with lights, seats, clear paths, helpers, services, plants, and calm places to rest.

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D085

Public-Space Use Data by Gender and Time

Big idea

Use data helps cities see who feels included in public spaces at different times.

Why it matters

When only some people use a place, the city should learn who is missing and why.

Who it helps

Women, marginalised groups, children, older adults, wheelchair users, caregivers, and anyone left out of public spaces.

Questions & activity Open

Look closely

  • What does Maya notice about who uses the park after school?
  • What patterns does Buddy Bot check across morning, afternoon, and evening?
  • How do better lighting, wider paths, more seating, play areas, and clear routes help?

Talk together

  • Why should cities check who uses a place at different times of day?
  • How can we learn about different needs without guessing who someone is or sharing details that could identify them?

Imagine your city

Design a park check chart that shows who visits morning, afternoon, and evening, then lists changes to help everyone.

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Topic 05

Growing Older in the City

20 stories · D086–D105
D086

Help to Make Homes Easier to Use

Big idea

Small home changes help older people move safely and live more independently.

Why it matters

When stairs, slippery floors, or bathrooms are hard to use, everyday life can become risky.

Who it helps

Older adults, wheelchair users, family members, caregivers, and anyone who needs a safer home.

Questions & activity Open

Look closely

  • What makes Grandma Nila's home hard to use safely at first?
  • What home changes do people ask the city to help fund?
  • How do ramps, grab bars, non-slip floors, and bathroom changes help?

Talk together

  • What small change could make a home safer for an older person?
  • Why should cities help people adapt homes before everyday tasks become dangerous?

Imagine your city

Design a safer home with a ramp, grab bars, non-slip floors, clear paths, and an easy bathroom.

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D087

Community Care Apartments

Big idea

Community care apartments give older people accessible homes, shared spaces, and support close by.

Why it matters

When homes lack lifts, handrails, care, or calm places, daily living can become harder and lonelier.

Who it helps

Older adults, care users, wheelchair users, caregivers, neighbours, and families who need support nearby.

Questions & activity Open

Look closely

  • What makes the first home hard for Grandma Nila and the wheelchair user?
  • What housing features do people ask for when Maya listens?
  • How do lifts, handrails, shared spaces, quiet corners, and nearby care help?

Talk together

  • What shared spaces could help neighbours support one another?
  • Why is it helpful when care services are close to where older people live?

Imagine your city

Design community care apartments with easy entrances, lifts, handrails, shared rooms, quiet corners, gardens, and nearby care.

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D088

Silver Zones / Age-Friendly Traffic Calming

Big idea

Silver Zones slow traffic and make crossings calmer, clearer, and safer for older neighbours.

Why it matters

When cars move too fast or crossings feel confusing, older people may avoid walking nearby.

Who it helps

Older adults, pedestrians, wheelchair users, children, stroller users, and anyone crossing a busy street.

Questions & activity Open

Look closely

  • What makes Grandma Nila feel worried at the first crossing?
  • What does Buddy Bot say a Silver Zone should change?
  • Which signs, crossings, or road changes help cars slow down?

Talk together

  • Where near your school would slower traffic help people feel safer?
  • Who should the city ask before changing a street used by older neighbours?

Imagine your city

Design a Silver Zone with slow-speed signs, clear crossings, open views, benches, flowers, and friendly paths.

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D089

Dementia-Friendly Neighbourhoods

Big idea

Dementia-friendly neighbourhoods use clear signs, familiar landmarks, easy routes, and kind helpers so people can find their way.

Why it matters

When streets look alike or signs are hard to read, people can feel worried, lost, or unsafe.

Who it helps

People living with dementia, carers, older adults, visitors, children, and anyone who needs simple directions.

Questions & activity Open

Look closely

  • What makes Grandma Nila feel mixed up on the busy street?
  • What do people say would help them find places more easily?
  • How do clear signs, landmarks, and trained helpers change the neighbourhood?

Talk together

  • Which place near your school would be easier to find with simple signs?
  • How could a shopkeeper or neighbour kindly help someone who feels lost?

Imagine your city

Design a friendly walking route with clear signs, familiar landmarks, a help point, trained helpers, and calm places to rest.

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D090

Rest-Stop Networks

Big idea

Rest-stop networks link benches, toilets, shade, and water so people can keep going comfortably.

Why it matters

When long routes have nowhere to pause, some people may get tired, worried, or stay home.

Who it helps

Older adults, disabled people, wheelchair users, families, children, and anyone who needs breaks along the way.

Questions & activity Open

Look closely

  • Why does the first walk feel long and hard for Grandma Nila?
  • What rest-stop needs do people share when the city listens?
  • How are benches, shade, water, toilets, and signs linked along the route?

Talk together

  • Where near your school would a rest stop make walking easier?
  • Why should rest stops be planned as a connected route, not one lonely bench?

Imagine your city

Design a walking route with benches, shade, water fountains, toilets, clear signs, and safe places to pause.

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D091

Readable Signage With Large Fonts

Big idea

Readable signs use big letters, clear pictures, simple words, and eye-level placement so everyone can find places.

Why it matters

When signs are tiny, pale, or too high, people can miss important directions and feel unsure.

Who it helps

Older adults, wheelchair users, children, families, visitors, and anyone who needs clear public information.

Questions & activity Open

Look closely

  • What makes the first city information sign hard for people to read?
  • What sign changes do people ask for when the city listens?
  • How do big words, pictures, and the right height help everyone find the way?

Talk together

  • Where near your school could a clearer sign help people feel less confused?
  • What pictures or symbols would make a public sign easier to understand?

Imagine your city

Design a public sign with large letters, simple words, clear pictures, strong contrast, and a height everyone can see.

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D092

Landmark-Based Wayfinding

Big idea

Landmark-based wayfinding uses memorable colours, art, signs, and building clues so people can choose the right path.

Why it matters

When streets and buildings all look alike, people can feel lost, worried, or unsure where to go.

Who it helps

Older adults, people with dementia, children, visitors, wheelchair users, and anyone who remembers places by clues.

Questions & activity Open

Look closely

  • Why do Maya and Grandma Nila feel unsure at the first street?
  • What clues do people say would help them remember the right route?
  • How do the clock tower, mural, library sign, and coloured path help?

Talk together

  • What landmark near your school helps you know where you are?
  • How could city designers make an ordinary street easier to remember?

Imagine your city

Design a walking route with a bright landmark, public art, simple signs, colourful paths, and building clues.

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D093

Longer Crossing Times

Big idea

Longer crossing times give people enough signal time and safe places to cross step by step.

Why it matters

When signals change too quickly, people who walk slowly may feel rushed or unsafe in the road.

Who it helps

Older adults, wheelchair users, children, stroller users, and anyone who needs more time to cross.

Questions & activity Open

Look closely

  • What makes Grandma Nila worried at the first crossing?
  • How does Buddy Bot explain the problem with the signal?
  • What changes are added to help everyone cross safely?

Talk together

  • Where near your school might people need more crossing time?
  • Why is a safe middle island helpful on a wide road?

Imagine your city

Design a crossing with a longer signal, clear countdown, refuge island, kerb ramp, tactile paving, and calm traffic.

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D094

Nearby Daily Services

Big idea

Nearby daily services put food, medicine, care, friends, and transport within easier walking distance.

Why it matters

When important places are far away, everyday trips can feel tiring, stressful, or impossible for some people.

Who it helps

Older adults, disabled people, families, children, caregivers, and anyone who needs shorter everyday trips.

Questions & activity Open

Look closely

  • Why does Grandma Nila get tired before reaching the pharmacy?
  • What daily places does Buddy Bot say people need close by?
  • How does the redesigned neighbourhood make everyday trips shorter and calmer?

Talk together

  • What daily places would be useful to have near your home or school?
  • Why can benches and simple routes help when services are close together?

Imagine your city

Design a small neighbourhood centre with a grocery, pharmacy, clinic, community space, bus stop, benches, and clear paths.

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D095

Age-Friendly Community Hubs

Big idea

Age-friendly community hubs bring help, health checks, meals, learning, and company into one welcoming place.

Why it matters

When support is scattered across many places, older neighbours can feel tired, confused, or alone.

Who it helps

Older adults, socially isolated people, carers, disabled people, families, and anyone who needs friendly support nearby.

Questions & activity Open

Look closely

  • Why does Grandma Nila wish there was one easy place nearby?
  • What kinds of help do people ask for in the community hub?
  • How do step-free doors, health checks, digital help, meals, and activities help?

Talk together

  • What could a community hub near your school offer to older neighbours?
  • How can shared meals or activities help people feel less alone?

Imagine your city

Design a welcoming community hub with step-free doors, health checks, digital help, meals, activities, friends, and quiet places.

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D096

Intergenerational Programming

Big idea

Intergenerational programming brings older adults, children, students, and families together to share skills, stories, and friendship.

Why it matters

When people use the same space separately, neighbours may miss chances to learn, help, and feel connected.

Who it helps

Older adults, children, students, families, carers, and anyone who feels happier when generations mix.

Questions & activity Open

Look closely

  • What makes Maya wonder why everyone is separate in the first square?
  • What activities do people ask for when the city listens?
  • How do stories, games, music, gardening, and helping hands bring people together?

Talk together

  • What activity could children and older neighbours enjoy together near your school?
  • Why does a shared space work better when every age has something to give?

Imagine your city

Design a community programme with story time, games, music, crafts, gardening, homework help, and shared meals.

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D097

Accessible Public Transport Reliability

Big idea

Reliable accessible transport keeps lifts working, routes clear, seats available, and help easy to find.

Why it matters

When access features are missing or broken, a journey that looks possible can become difficult or unfair.

Who it helps

Older adults, disabled people, wheelchair users, stroller users, families, and anyone who needs dependable transport.

Questions & activity Open

Look closely

  • What problems make Maya's first trip into town hard?
  • What does Buddy Bot say accessible transport must be?
  • How do lift checks, step-free route signs, reserved seats, and staff help improve the journey?

Talk together

  • What should a station check every day so everyone can travel?
  • Why is a working lift more helpful than a sign that only promises access?

Imagine your city

Design a transport stop with working lifts, clear step-free routes, reserved seats, helpful staff, and easy-to-read updates.

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D098

Age-Friendly Digital Service Options

Big idea

Age-friendly digital services offer simple screens, patient helpers, phone support, and paper choices so everyone can use city services.

Why it matters

When services are app-only or too fast, some people can feel stuck or left out.

Who it helps

Older adults, disabled people, visitors, carers, and anyone who wants help beyond a confusing screen.

Questions & activity Open

Look closely

  • Why does Grandma Nila find the first booking screen hard to use?
  • What choices do people ask for when the city listens?
  • How do the help desk, phone support, simple steps, and paper guides help?

Talk together

  • Which city service should always have more than one way to get help?
  • Why should technology help people instead of leaving them out?

Imagine your city

Design a service hub with simple screens, friendly staff, phone support, paper guides, clear steps, and face-to-face help.

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D099

Cooling and Warming Refuges

Big idea

Cooling and warming refuges give people safe indoor places to rest during very hot or cold weather.

Why it matters

When weather becomes extreme, people need nearby places with water, seating, calm rooms, and safe temperatures.

Who it helps

Older adults, people more at risk in heat, disabled people, children, families, and anyone who needs shelter from harsh weather.

Questions & activity Open

Look closely

  • What makes the first day feel unsafe for people outside?
  • What does Buddy Bot say climate refuges help people do?
  • How do step-free doors, water, seating, and quiet rooms make the refuge welcoming?

Talk together

  • Which public building near your school could become a safe refuge?
  • Why should a refuge be easy to find, enter, and use?

Imagine your city

Design a cooling and warming refuge with step-free entry, water, seating, quiet rooms, clear signs, and friendly helpers.

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D100

Neighbourhood Support Registers

Big idea

Neighbourhood support registers help trusted neighbours check in during emergencies when people choose to join.

Why it matters

When storms, outages, or heatwaves happen, some residents may need quick help without losing privacy.

Who it helps

Older adults, people who may need extra help in emergencies, disabled people, carers, and neighbours who want safe ways to help.

Questions & activity Open

Look closely

  • What makes Maya wonder if neighbours need help during the storm?
  • Why does Buddy Bot say people should choose to be on the list?
  • How do protected details and check-ins help Grandma Nila feel safe?

Talk together

  • Who should a city ask before making a neighbourhood support list?
  • Why is privacy important when people share information for emergencies?

Imagine your city

Design a caring check-in plan where people choose to join, details stay protected, and trusted helpers visit during emergencies.

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D101

Carer-Inclusive Design

Big idea

Carer-inclusive design gives carers seats, rest rooms, family toilets, and kinder travel rules.

Why it matters

When carers have nowhere to rest or manage trips, helping someone can become tiring and stressful.

Who it helps

Older adults, carers, families, disabled people, children, and anyone travelling while helping another person.

Questions & activity Open

Look closely

  • What makes the first journey look hard for the carer and Grandma Nila?
  • What support do people ask for when the city listens?
  • How do seats, family toilets, rest rooms, and helpful travel rules make the trip kinder?

Talk together

  • Where near your school might carers need a place to sit or rest?
  • Why does supporting carers also help the people they care for?

Imagine your city

Design a caring journey with benches, a family toilet, a quiet rest room, clear signs, and patient transport help.

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D102

Anti-Isolation Public-Space Design

Big idea

Friendly public spaces add visible seating, gardens, easy paths, and activities so neighbours can meet naturally.

Why it matters

When public places have no welcoming spots to stop, people can hurry past and feel lonely.

Who it helps

Older adults, families, wheelchair users, children, neighbours, and anyone who wants friendly places to pause.

Questions & activity Open

Look closely

  • What makes the park feel lonely at the beginning?
  • What friendly places do people ask the city to add?
  • How do seats, garden beds, paths, and community programmes help people meet?

Talk together

  • Where near your school could seating help people start talking?
  • Why can gardens and small activities make a public place feel welcoming?

Imagine your city

Design a friendly public space with visible seats, easy paths, garden beds, community activities, shade, and places to say hello.

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D103

Accessible Health-Route Planning

Big idea

Accessible health-route planning makes paths, crossings, signs, seating, and transport easier around care places.

Why it matters

When routes to clinics or pharmacies are hard, people may feel tired, unsafe, or unable to reach care.

Who it helps

Older adults, disabled people, wheelchair users, families, children, and anyone travelling to health services.

Questions & activity Open

Look closely

  • What makes Grandma Nila's first trip to the clinic feel hard?
  • What route changes do people ask the city to make?
  • How do smoother paths, benches, crossings, signs, and transport help people reach care?

Talk together

  • Which route near your school should be easier for people going to a clinic?
  • Why should cities improve the whole journey, not only the clinic building?

Imagine your city

Design a health route with smooth paths, benches, safe crossings, clear signs, shade, and accessible transport stops.

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D104

Age-Inclusive Participation Panels

Big idea

Age-inclusive participation panels invite older people to help plan, budget, build, and check city projects.

Why it matters

When plans are made without older neighbours, useful details like benches, shade, lights, and crossings can be missed.

Who it helps

Older adults, planners, families, children, disabled people, and anyone who uses shared city places.

Questions & activity Open

Look closely

  • Why does Grandma Nila feel left out at the beginning?
  • What ideas do older neighbours share when the city listens?
  • How does the updated square show that people were asked before and after building?

Talk together

  • Who should be invited to help plan a park near your school?
  • Why is it helpful to ask people again after a place is built?

Imagine your city

Design a planning meeting where older neighbours choose benches, shade trees, smooth paths, bright lights, and safe crossings.

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D105

Public Seating Designed for Standing Up

Big idea

Good public seating uses arms, backs, and the right height so people can sit and stand safely.

Why it matters

When benches are too low or lack support, resting can become difficult instead of helpful.

Who it helps

Older adults, disabled people, wheelchair users, families, tired walkers, and anyone who needs supportive seating.

Questions & activity Open

Look closely

  • What makes the first bench hard for Grandma Nila to use?
  • What bench features do people say would help them sit and stand?
  • How do arms, a backrest, and the right height change the park seating?

Talk together

  • Where near your school should benches be easier to sit on and stand from?
  • Why can a small bench design change make a public place more welcoming?

Imagine your city

Design a public bench with armrests, a backrest, comfortable height, shade, clear space, and room for friends nearby.

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Topic 06

Kids and Young People in the City

14 stories · D106–D119
D106

Child and Youth Participation Structures

Big idea

Child and youth participation structures give young people real ways to share ideas before cities are planned.

Why it matters

When children are not asked, city plans can miss safer crossings, better play spaces, and places to feel welcome.

Who it helps

Children, young people, families, teachers, planners, and everyone who uses streets, parks, and public places.

Questions & activity Open

Look closely

  • What feels unfair about the planning meeting at the beginning?
  • What ideas do the children share when they are finally asked?
  • How do the youth council and children's ideas board help change the city?

Talk together

  • What city idea would children at your school want adults to hear?
  • Why should young people help plan parks, streets, and crossings?

Imagine your city

Design a children's planning meeting with maps, stickers, safe crossing ideas, playground ideas, quiet corners, and youth leaders.

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D107

Safe Routes to School

Big idea

Safe routes to school make walking, rolling, and biking calmer, clearer, and easier for children.

Why it matters

When school routes feel scary, children and families may avoid walking or arrive worried.

Who it helps

Children, families, wheelchair users, stroller users, older neighbours, and anyone travelling near schools.

Questions & activity Open

Look closely

  • What makes the first walk to school feel unsafe for Maya and her friend?
  • What problems does Buddy Bot point out on the school route?
  • How do smoother pavements, slower cars, lighting, crossings, and bike lanes help?

Talk together

  • What part of a route to your school should feel safer?
  • Why should children help explain what feels scary on school journeys?

Imagine your city

Design a safe school route with smooth paths, slow traffic, bright lights, clear crossings, protected bike lanes, and flowers.

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D108

School Streets

Big idea

School streets limit cars near schools at busy times so children have safer space to arrive.

Why it matters

When cars crowd the school gate, walking, rolling, biking, and crossing can feel scary.

Who it helps

Children, families, wheelchair users, stroller users, school staff, and neighbours near busy school gates.

Questions & activity Open

Look closely

  • What makes school time feel busy and unsafe at the beginning?
  • What do people say they need when the city listens?
  • How do traffic limits, bollards, crossings, benches, and bike parking change the street?

Talk together

  • What would make the street outside your school feel calmer?
  • Why should school streets make space for people, not only traffic?

Imagine your city

Design a school street with limited cars, safe crossings, places to wait, bike parking, colourful markings, and clear signs.

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D109

Play Within Walking Distance

Big idea

Play within walking distance gives children free, nearby places to play without needing a car.

Why it matters

When play spaces are far away, some children cannot reach them easily or join friends.

Who it helps

Children, caregivers, disabled children, families without cars, younger children, and neighbours who play together.

Questions & activity Open

Look closely

  • Why is the first playground hard for Maya to reach?
  • What do people say would make play easier for families?
  • How does the nearby play space help children walk there safely?

Talk together

  • Where near your home or school could children play without needing a car?
  • Why should every neighbourhood have a play space close by?

Imagine your city

Design a nearby play space with safe crossings, smooth paths, swings, sensory play, shade, and places for families.

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D110

Free and Non-Commercial Youth Spaces

Big idea

Free youth spaces give young people safe places to meet, rest, play, and belong without spending money.

Why it matters

When every place expects people to buy something, some children and teens can feel unwelcome.

Who it helps

Children, young people, low-income families, wheelchair users, friends, and anyone who needs a free place to be.

Questions & activity Open

Look closely

  • Why do the young people feel unsure outside the cafe?
  • What do children say would help them feel welcome in a free space?
  • How do seating, shade, accessible paths, quiet corners, Wi-Fi, and charging help?

Talk together

  • Where near your school could young people spend time without buying anything?
  • Why should cities make places where belonging does not cost money?

Imagine your city

Design a free youth space with seating, shade, quiet corners, accessible paths, creative tables, Wi-Fi, charging, and a community board.

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D111

Youth Co-Designed Public Spaces

Big idea

Youth co-designed public spaces let teenagers help shape places for sport, art, seating, study, and friendship.

Why it matters

When cities forget to ask young people, public spaces can feel empty, boring, or not meant for them.

Who it helps

Children, teenagers, wheelchair users, families, friends, and anyone who uses shared public spaces.

Questions & activity Open

Look closely

  • Why does the first park feel like it has little for teens?
  • What ideas do the teenagers share when the city listens?
  • How do basketball, art walls, seating, shade, Wi-Fi, and accessible paths change the place?

Talk together

  • What would teenagers near your school want in a public space?
  • Why should young people help design places they will use?

Imagine your city

Design a youth-friendly public space with sports, art walls, music, seating, shade, Wi-Fi, accessible paths, and room to meet.

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D112

Family-Friendly Transit

Big idea

Family-friendly transit gives families room for strollers, lifts, clear signs, and seats together.

Why it matters

When transit has stairs, crowded doors, or confusing signs, families may struggle before the ride even starts.

Who it helps

Children, parents, caregivers, stroller users, wheelchair users, older adults, and travellers carrying bags.

Questions & activity Open

Look closely

  • What makes it hard for Maya and the family to get onto the tram?
  • Which changes does Buddy Bot say good transit should include?
  • How do the lift, family seating, clear signs, and stroller space help everyone ride together?

Talk together

  • Where could buses, trams, or trains near you be easier for families?
  • Why can a family-friendly ride also help older adults and disabled people?

Imagine your city

Design a transit stop with a lift, clear signs, stroller space, family seats, shade, and easy ways to board.

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D113

Air-Quality Buffers Around Schools and Playgrounds

Big idea

Air-quality buffers around schools and playgrounds use fewer cars, plants, and monitors to help children breathe cleaner air.

Why it matters

When traffic waits close to play and learning places, smoke and strong smells can make breathing harder.

Who it helps

Children, disabled children, babies, families, teachers, and anyone with asthma or sensitive breathing.

Questions & activity Open

Look closely

  • What makes the air near the school feel smoky at first?
  • What do children and adults say they need near the school gate?
  • How do trees, fewer cars, school-street signs, and an air monitor change the space?

Talk together

  • Where near your school or playground could cleaner air help?
  • How could a city reduce traffic without making it hard for people to arrive?

Imagine your city

Design a cleaner-air buffer with trees, flowers, safer crossings, fewer idling cars, and a sign that shows air quality.

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D114

Sensory-Friendly Play and Learning Spaces

Big idea

Sensory-friendly play and learning spaces give children quiet zones, gentle sounds, clear paths, and things to touch.

Why it matters

When places feel too loud, crowded, or confusing, some children cannot relax, learn, or play comfortably.

Who it helps

Neurodivergent children, children with sensitive senses, wheelchair users, families, teachers, and anyone who needs calm.

Questions & activity Open

Look closely

  • What makes the first play and learning space feel too busy?
  • What do the children say would help them feel comfortable?
  • How do quiet nooks, clear paths, gentle sounds, and sensory textures change the space?

Talk together

  • Where near your school could a quiet corner help children take a break?
  • Why should play spaces include choices for different bodies and senses?

Imagine your city

Design a sensory-friendly place with a quiet nook, soft lights, clear paths, plants, textures to touch, and calm sounds.

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D115

How Plans Affect Children

Big idea

A child plan check asks how city plans affect children's safety, access, play, and voices before building.

Why it matters

When plans ignore children, streets and parks can become harder, less safe, or less welcoming to use.

Who it helps

Children, young people, disabled children, families, caregivers, teachers, and anyone sharing streets, parks, or school areas.

Questions & activity Open

Look closely

  • What worries Maya about the city improvement plan at first?
  • What four things does Buddy Bot say the city should check?
  • How does the plan change after children and families share their needs?

Talk together

  • What should adults ask children before changing a street, park, or school area?
  • Why can listening to children make a place better for everyone?

Imagine your city

Design a child impact check for a new project with safety, access, play, calm spaces, and children's ideas.

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D116

Youth Digital Access Points

Big idea

Youth digital access points give young people safe Wi-Fi, devices, charging, and support in places they already use.

Why it matters

Without a charged device, a connection, or a comfortable place to work, young people can miss learning and help.

Who it helps

Young people, families without home internet, disabled people, older adults, travellers, and anyone needing a safe connection.

Questions & activity Open

Look closely

  • Why is Maya worried about her device at the start?
  • What do the young people ask for at the hub?
  • How do charging points, shared devices, reachable desks, quiet seating, and helpers make learning easier?

Talk together

  • Where near your school would a safe internet point help young people?
  • What support should be nearby when someone uses a public device or Wi-Fi?

Imagine your city

Design a youth digital access point with safe Wi-Fi, charging, shared devices, helpful staff, calm seats, and clear signs.

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D117

Multilingual Child/Family Service Information

Big idea

Multilingual child and family service information uses community languages, icons, and pictures so families can understand services.

Why it matters

When important notices use only one language, some families may miss school, health, play, or safety information.

Who it helps

Children, migrant families, caregivers, disabled people, new neighbours, and anyone learning the local language.

Questions & activity Open

Look closely

  • What information is hard for families to read at first?
  • Which languages and pictures do families ask for?
  • How do the new school, health, play, and safety signs help everyone know where to go?

Talk together

  • What information near your school should be shared in more than one language?
  • How can pictures and icons help when people read differently?

Imagine your city

Design a family information board with community languages, clear icons, pictures, service times, emergency contacts, and friendly welcome words.

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D118

Traffic-Calmed Residential Streets

Big idea

Traffic-calmed residential streets slow cars and make room for walking, cycling, crossing, and play.

Why it matters

When cars rush through neighbourhood streets, children and caregivers can feel unsafe walking, cycling, or playing nearby.

Who it helps

Children, caregivers, wheelchair users, older adults, cyclists, walkers, and neighbours who share local streets.

Questions & activity Open

Look closely

  • What makes Maya's street feel busy and fast at first?
  • What do neighbours say would make the street calmer and easier to use?
  • How do the 20 km/h sign, wider paths, protected cycle lane, and planters change the street?

Talk together

  • Where near your home or school would slower traffic help children move safely?
  • Why should residential streets make space for people, not just cars?

Imagine your city

Design a calm street with slow-speed signs, raised crossings, wider paths, planters, cycle space, benches, and room to play.

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D119

Rights-Based Monitoring of Child Inclusion

Big idea

Rights-based monitoring checks whether every child can join, feel safe, play, speak up, and get services.

Why it matters

When cities do not measure inclusion, some children can be missed even after changes are made.

Who it helps

Children, young people, disabled children, families, caregivers, service teams, and everyone working for fairer places.

Questions & activity Open

Look closely

  • Why does Maya wonder if the city is fair for every child?
  • What does Buddy Bot say the city should check?
  • How do the signs, quiet corner, safe crossings, and inclusion check show what improved?

Talk together

  • What should a city check to know if children can truly belong?
  • Why is listening, measuring, and improving better than only guessing?

Imagine your city

Design a child inclusion checklist with spaces for safety, play, services, clear signs, quiet places, and children's voices.

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Topic 07

Calm and Clear Places

19 stories · D120–D138
D120

Low-Noise Waiting Areas

Big idea

Low-noise waiting areas use sound-absorbing design, calm zones, and predictable updates so waiting feels easier.

Why it matters

When waiting areas echo or surprise people with loud sounds, some visitors feel stressed, tired, or unsafe.

Who it helps

Neurodivergent users, children, older adults, wheelchair users, families, and anyone who needs calmer waiting.

Questions & activity Open

Look closely

  • What makes the first waiting area feel loud and hard to use?
  • What do people ask for before the waiting area changes?
  • How do sound-absorbing walls, a quiet zone, gentle announcements, and clear updates help?

Talk together

  • Where have you waited in a place that felt too noisy?
  • Why should waiting areas help people feel calm while they listen for updates?

Imagine your city

Design a low-noise waiting area with soft seats, sound-absorbing walls, plants, gentle announcements, and easy-to-read update boards.

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D121

Non-Flickering, Glare-Controlled Lighting

Big idea

Non-flickering, glare-controlled lighting uses gentle, even light so public spaces feel comfortable and easier to use.

Why it matters

When lights flicker, shine harshly, or reflect from floors, people can feel tired, stressed, or unwell.

Who it helps

Autistic people, migraine-sensitive users, children, older adults, wheelchair users, and anyone bothered by harsh light.

Questions & activity Open

Look closely

  • What makes the library lights feel harsh at first?
  • What do people say would make the lighting easier on their eyes?
  • How do gentle lights, less glare, and less shiny floors change the room?

Talk together

  • Where have you noticed lights that felt too bright or flickery?
  • Why should lighting help people feel calm instead of uncomfortable?

Imagine your city

Design a public room with steady lights, low glare, non-reflective surfaces, shaded windows, and comfortable places to read.

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D122

Predictable Spatial Layouts

Big idea

Predictable spatial layouts make buildings simple to understand, with visible exits, destinations, and clear paths.

Why it matters

When layouts are confusing, people can feel worried, lost, or unsure where to go next.

Who it helps

Neurodivergent users, children, older adults, wheelchair users, families, visitors, and anyone who needs clear spaces.

Questions & activity Open

Look closely

  • What makes the building feel hard to understand at first?
  • What do people say they need to feel calmer?
  • How do visible exits, clear signs, simple paths, and a map help?

Talk together

  • Where in your school or library should the layout be easier to follow?
  • Why can seeing the next place help people feel calm?

Imagine your city

Design a predictable public building with visible exits, simple paths, clear destinations, resting spots, and a map near the entrance.

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D123

Clear Sequencing of Spaces

Big idea

Clear sequencing of spaces shows people what happens first, next, and last in a public building.

Why it matters

When the order of arrival, queueing, service, and exit is unclear, people can feel lost or anxious.

Who it helps

Neurodivergent users, children, older adults, families, visitors, service staff, and anyone using public buildings.

Questions & activity Open

Look closely

  • What makes the city help centre confusing at first?
  • What steps does the redesigned building show above the path?
  • How do the numbered signs, coloured routes, queue area, and exit help people know what to do?

Talk together

  • Where would numbered steps help people understand what happens next?
  • Why can a clear order make a busy place feel calmer?

Imagine your city

Design a service space with clear steps for arriving, queueing, getting help, leaving, and finding support along the way.

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D124

Sensory Zoning

Big idea

Sensory zoning separates busy, active places from calm areas, with gentle transition spaces between them.

Why it matters

When noisy and quiet activities are mixed together, people can feel stressed, tired, or unable to stay.

Who it helps

Neurodivergent users, children, older adults, families, visitors, and anyone who needs a better sensory choice.

Questions & activity Open

Look closely

  • What makes the play plaza feel fun but too busy at first?
  • What zones does the city create to separate energy and calm?
  • How do the active play zone, transition buffer, and calm zone help people choose?

Talk together

  • Where could your school or park use separate busy and calm areas?
  • Why can a gentle transition space help people settle before resting?

Imagine your city

Design a sensory-zoned public place with active play, a transition buffer, calm seating, clear signs, plants, and quieter paths.

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D125

Transition Spaces

Big idea

Transition spaces create gentle in-between areas between busy public places and quiet private spaces.

Why it matters

When places change suddenly from loud to quiet, some people need time and space to settle.

Who it helps

Neurodivergent users, children, older adults, families, wheelchair users, and anyone who needs a calmer change.

Questions & activity Open

Look closely

  • What feels hard when the building jumps from busy to quiet too fast?
  • What do people say they need before entering the quiet room?
  • How do plants, seating, signs, and an in-between path help people get ready?

Talk together

  • Where could a transition space help between a noisy area and a quiet room?
  • Why can changing step by step feel kinder than changing all at once?

Imagine your city

Design a transition space with plants, soft seats, clear signs, calm lighting, gentle paths, and room to pause.

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D126

Unambiguous Wayfinding

Big idea

Unambiguous wayfinding uses consistent icons, colours, words, and arrows so people can find places confidently.

Why it matters

When signs do not match or show too much clutter, people can feel lost, busy, or worried.

Who it helps

Neurodivergent users, people with low vision, children, families, visitors, and anyone following directions.

Questions & activity Open

Look closely

  • What makes Maya unsure which way to go at first?
  • What do people say would make signs easier to read quickly?
  • How do matching icons, colours, words, and arrows help everyone find the library, park, and bus stop?

Talk together

  • Where near your school could signs be clearer and less confusing?
  • How could sound or signs people can feel share the same information with someone who cannot see it?

Imagine your city

Design a wayfinding sign set with matching icons, plain words, strong colours, clear arrows, and only the information people need.

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D127

Low-Crowd Route Options

Big idea

Low-crowd route options help people choose calmer ways through town when busy places feel too noisy or crowded.

Why it matters

Showing crowd levels and quieter paths gives people choice before a trip becomes stressful, rushed, or unsafe.

Who it helps

Neurodivergent users, children, wheelchair users, older adults, families, and anyone who needs space to move calmly.

Questions & activity Open

Look closely

  • What makes the station in the first panel feel too crowded for Maya and the child with headphones?
  • How does Buddy Bot's map show both a busy route and a calm route?
  • What changes do workers add so people can find quieter paths and make safer choices?

Talk together

  • Why can choosing a calmer route help people feel more welcome in the city?
  • Where could your school or neighbourhood show quieter ways to move around?

Imagine your city

Draw a route map that shows busy paths, calm paths, live crowd levels, and clear signs for people who need quieter travel.

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D128

Pre-Visit Information

Big idea

Pre-visit information shares photos, maps, noise expectations, accessibility details, and quiet times before people arrive.

Why it matters

Knowing what to expect helps children and families plan calmly, ask better questions, and feel ready to join in.

Who it helps

Neurodivergent users, anxiety-sensitive users, wheelchair users, older adults, families with strollers, visitors, and first-time guests.

Questions & activity Open

Look closely

  • What questions do the children ask before visiting the library?
  • Which details does Buddy Bot add to the visit guide?
  • How do the map, quiet time, noise level, photos, and access icons help everyone feel ready?

Talk together

  • Why should public places share helpful information before people arrive?
  • What information would help you feel calm before visiting a new place?

Imagine your city

Create a pre-visit guide for a library, park, station, or museum with photos, maps, quiet times, access details, and friendly words.

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D129

Sensory-Friendly Service Hours

Big idea

Sensory-friendly service hours give people calmer times to visit public places when regular hours feel too busy.

Why it matters

Quiet hours with softer sounds and smaller crowds help more people use libraries, museums, markets, and city offices comfortably.

Who it helps

Neurodivergent users, disabled users, children, older adults, families, and anyone who feels overwhelmed in noisy places.

Questions & activity Open

Look closely

  • What makes the library feel too loud and busy in the first panel?
  • What do different people say they need before the city plans quiet hours?
  • How do the quiet-hour signs help families choose calmer times to visit?

Talk together

  • Why should public places offer both busy times and calmer times?
  • Where in your city would quiet service hours help people feel more comfortable?

Imagine your city

Design a quiet-hours poster for a public place with the time, softer sounds, calm activities, and a welcoming message.

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D130

Reduced Visual Clutter

Big idea

Reduced visual clutter keeps signs, adverts, screens, and directions calm so people can notice what matters.

Why it matters

Too many bright messages at once can make places feel confusing, tiring, or hard to use.

Who it helps

Neurodivergent users, children, people with headaches or anxiety, visitors, and anyone trying to find clear information.

Questions & activity Open

Look closely

  • What makes the busy street feel hard for Maya and Ari to understand?
  • Which items does Buddy Bot place under distracting and useful information?
  • How does the new library sign help people find only what they need?

Talk together

  • Why can fewer signs sometimes make a place easier to use?
  • Where have you seen a wall, screen, or street with too much information at once?

Imagine your city

Redesign a busy noticeboard or street corner with fewer messages, plain words, calm colours, and one clear map.

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D131

Sensory Gardens

Big idea

Sensory gardens use plants, textures, water, soft sounds, and quiet seats to help people feel calm.

Why it matters

Calm natural places give people a gentle break from noise, crowds, hard paving, and busy city movement.

Who it helps

Neurodivergent users, children, older adults, families, wheelchair users, and anyone who needs a peaceful place to rest.

Questions & activity Open

Look closely

  • What makes the first park feel busy and tiring for the children?
  • Which garden features does Buddy Bot say can help people feel calm?
  • How do the water, plants, paths, seats, and quiet zone change the park?

Talk together

  • Why can nature help people feel calmer in a busy city?
  • What sounds, smells, textures, or colours would you include in a peaceful garden?

Imagine your city

Design a sensory garden with gentle paths, shady seats, water sounds, touchable plants, flowers to smell, and quiet places to breathe.

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D132

Avoid Sudden Loud Audio By Default

Big idea

Routine announcements should be calm, predictable, and supported by visual information. Urgent warnings must still reach people clearly and promptly.

Why it matters

Unexpected loud sounds can scare, hurt, or confuse people, especially in busy places like stations.

Who it helps

Neurodivergent users, children, older adults, people with hearing sensitivity, families, and anyone who needs clear warnings.

Questions & activity Open

Look closely

  • What happens when the train announcement suddenly becomes very loud?
  • Which choices does Buddy Bot suggest for making announcements calmer and clearer?
  • How do scheduled messages, low sound, visual signs, text, and the calm zone help everyone?

Talk together

  • Why should important announcements be clear without being frightening?
  • Where in your city should sounds be calmer, softer, or easier to predict?

Imagine your city

Design a routine announcement system with gentle volume, predictable messages, text and icons, plus clear ways to give urgent warnings.

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D133

Plain-Language Service Instructions

Big idea

Plain-language service instructions use short words, clear steps, helpful pictures, and kind messages everyone can follow.

Why it matters

When services are easy to understand, more people can use kiosks, forms, payments, and help desks with confidence.

Who it helps

Neurodivergent users, people with cognitive disabilities, children, older adults, visitors, and anyone learning a new process.

Questions & activity Open

Look closely

  • What makes the first kiosk instructions hard for Maya to understand?
  • What do people ask for when the city listens to their service needs?
  • How do the new buttons, pictures, numbered steps, and friendly script make the service easier?

Talk together

  • Why should important city services use words that many people can understand?
  • Where have you seen instructions that could be shorter, kinder, or clearer?

Imagine your city

Rewrite a confusing city service screen with three simple steps, clear buttons, helpful pictures, and friendly words.

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D134

Choice And Control

Big idea

Choice and control let people choose the kind of service, support, queue, and environment that works for them.

Why it matters

One way does not work for everyone, so choices make public services feel fairer, calmer, and easier to use.

Who it helps

Neurodivergent users, disabled users, older adults, children, families, and anyone who needs a different way to get help.

Questions & activity Open

Look closely

  • Why does the city help centre feel unfair when there is only one line and one screen?
  • What choices do people ask for when the city listens first?
  • How do quiet queues, paper forms, lighting options, and support desks help different people?

Talk together

  • Why is having a choice sometimes just as important as having help?
  • Where could your school or city offer more than one way to do something?

Imagine your city

Design a help centre with choices for queue type, form type, lighting, support level, and how people ask for help.

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D135

DeafSpace-Informed Layouts

Big idea

DeafSpace-informed layouts use wide paths, clear sightlines, rounded corners, and gentle lighting so people can sign and see each other.

Why it matters

Good sightlines and lighting make signed conversations easier, safer, and more comfortable in busy public buildings.

Who it helps

Deaf people, sign-language users, friends, families, visitors, and anyone who relies on faces, hands, and clear views.

Questions & activity Open

Look closely

  • What makes the first community centre hard for people who are signing?
  • How do narrow paths, sharp corners, and glare make signed conversation harder?
  • What changes do Buddy Bot and the workers add to improve sightlines, paths, corners, and lighting?

Talk together

  • Why do people need enough space to see faces, hands, and each other?
  • Where could your school or community building use better sightlines?

Imagine your city

Design a community room with wide paths, rounded corners, soft even lighting, clear views, and space for signed conversations.

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D136

Crowding Alerts

Big idea

Crowding alerts show how busy places are so people can plan calmer, safer, and easier visits.

Why it matters

Knowing crowd levels before leaving helps people choose better times, quieter places, or different routes.

Who it helps

Neurodivergent users, children, older adults, wheelchair users, families, visitors, and anyone who feels stressed in crowds.

Questions & activity Open

Look closely

  • What makes Greenview Station and the city festival feel too crowded?
  • What information does Buddy Bot say people need before they go?
  • How do busy, quiet, and very busy alerts help Maya choose a better time and place?

Talk together

  • Why should crowding information be shared before people arrive?
  • Where in your city would crowding alerts help people plan with confidence?

Imagine your city

Design a crowding alert board or app that shows busy, quiet, and very busy places with clear colours and simple words.

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D137

Staff Training For Sensory Inclusion

Big idea

Staff training for sensory inclusion helps workers notice overload and offer calm, kind, clear support.

Why it matters

When staff understand sensory needs, people can ask for help without feeling rushed, blamed, or unwelcome.

Who it helps

Neurodivergent users, children, families, older adults, disabled users, and anyone who needs gentle communication.

Questions & activity Open

Look closely

  • What shows that Ari feels uncomfortable at the busy help desk?
  • What calm support tools does the staff training include?
  • How do clear pictures, softer lighting, headphones, and a quiet corner help people feel welcome?

Talk together

  • Why should staff learn how to help calmly before someone is upset?
  • What kind words could a trained helper say when a place feels too much?

Imagine your city

Design a calm support card for staff with clear pictures, gentle words, quiet options, and steps for helping kindly.

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D138

Clear Rules And Expectations

Big idea

Clear rules and expectations show what will happen, what people need, waiting times, and where help is available.

Why it matters

When people know the steps ahead, services feel less confusing and families can plan calmly.

Who it helps

Neurodivergent users, anxiety-sensitive users, children, older adults, families, visitors, and anyone who feels unsure in service spaces.

Questions & activity Open

Look closely

  • What makes the service centre feel confusing at first?
  • What details do people say they need before they can feel calm?
  • How do step signs, wait time, the help desk, and the bring ID note explain what will happen?

Talk together

  • Why can clear expectations make waiting less stressful?
  • What rules or steps near your school could be easier to understand?

Imagine your city

Design a service centre welcome board with simple steps, waiting time, what to bring, where to ask for help, and friendly symbols.

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Topic 08

Digital City for Everyone

21 stories · D139–D159
D139

Free Public Wi-Fi In Priority Areas

Big idea

Free public Wi-Fi helps people get online in important places like libraries, parks, homes, and transport hubs.

Why it matters

Reliable connection helps people study, contact family, check services, plan trips, work, and join city life.

Who it helps

Low-income residents, digitally excluded users, children, students, families, workers, and anyone without reliable internet.

Questions & activity Open

Look closely

  • Why can Maya not open her homework at the start?
  • Which places does the city choose for free public Wi-Fi signs?
  • How do the library, transport hub, housing estate, park, and civic centre help people connect?

Talk together

  • Why should public Wi-Fi be placed where people need it most?
  • Where near your school or neighbourhood would free internet help people take part?

Imagine your city

Design a free public Wi-Fi map showing safe, welcoming places where people can study, work, message family, and use city services.

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D140

Device Access Programmes

Big idea

Device access programmes let people borrow, repair, or use computers when they do not have working devices.

Why it matters

Shared devices and repair help make homework, appointments, learning, and city services easier to reach.

Who it helps

Low-income residents, students, families, older adults, job seekers, and anyone whose device is missing or broken.

Questions & activity Open

Look closely

  • What problem does Maya have with her tablet at the start?
  • What do people say they need before the city makes a device access programme?
  • How do loan devices, repair help, and public computers help more people join in?

Talk together

  • Why should libraries or community hubs share devices with people who need them?
  • Where near your school could people borrow, repair, or use a computer safely?

Imagine your city

Design a device access desk with loan tablets, repair help, public computers, quiet workspaces, and friendly support.

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D141

City Websites and Apps Everyone Can Use

Big idea

City websites and apps should be clear, easy to read, and usable in more than one way.

Why it matters

Accessible websites help people read, listen, type, watch, submit forms, and use city services independently.

Who it helps

Disabled users, blind and low-vision users, Deaf users, older adults, children, and anyone using assistive technology.

Questions & activity Open

Look closely

  • What makes the first city website hard for Maya, Grandma, and the child with headphones?
  • Which accessibility needs do people share when the city listens?
  • How do captions, screen reader support, keyboard access, plain words, and clear forms help everyone use the website?

Talk together

  • Why should city websites work for people who read, listen, type, or watch in different ways?
  • What online service near your school could be easier for everyone to use?

Imagine your city

Design an accessible city app screen with clear words, strong contrast, captions, keyboard controls, helpful audio, and simple forms.

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D142

Offline Alternatives For Every Digital Service

Big idea

Offline alternatives give people phone, paper, in-person, and assisted ways to use important city services.

Why it matters

When help is screen-only, people without devices, cards, data, or confidence can be left out.

Who it helps

People without smartphones or bank cards, older adults, visitors, families, and anyone who needs non-digital help.

Questions & activity Open

Look closely

  • What worries Maya when the service says to use the screen to get help?
  • What non-screen choices do people ask for when the city listens?
  • How do phone support, paper forms, in-person help, and assisted counters make the service fairer?

Talk together

  • Why should a city keep more than one way to get essential help?
  • Which service near your school should work without a phone or app?

Imagine your city

Design a service hub with online help, phone support, paper forms, friendly staff, and clear signs for every option.

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D143

Multilingual Digital Services

Big idea

Multilingual digital services let people use city screens, apps, chat help, and emergency information in languages they understand.

Why it matters

When digital help speaks only one language, families can miss important services, safety messages, and chances to take part.

Who it helps

Migrant communities, visitors, multilingual families, children helping relatives, and anyone who needs information in another language.

Questions & activity Open

Look closely

  • Why can Maya read the first city screen while Grandma still feels unsure?
  • Which languages and help choices does the city add to the digital service?
  • How do multilingual screens, chat help, phones, and emergency information help more people understand?

Talk together

  • Why should city technology speak the languages people use every day?
  • Where near your school would multilingual digital help be most useful?

Imagine your city

Design a city help screen with language choices, friendly chat, emergency words, clear icons, and simple steps for every family.

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D144

Accessible Digital Kiosks

Big idea

Accessible digital kiosks use reachable screens, clear text, audio, captions, tactile controls, and simple icons.

Why it matters

When kiosks are too high, too small, or confusing, people cannot use city services fairly.

Who it helps

Disabled users, older adults, wheelchair users, blind and low-vision users, children, and anyone who needs clear controls.

Questions & activity Open

Look closely

  • What makes the first city kiosk hard for many people to use?
  • Which kiosk features do people ask for when the city listens?
  • How do reachable height, captions, audio, tactile buttons, and simple icons help everyone?

Talk together

  • Why should a public kiosk work for people who reach, read, hear, or touch in different ways?
  • Where near your school or neighbourhood could an accessible kiosk help people find services?

Imagine your city

Design a public kiosk with a low screen, big words, captions, audio help, tactile buttons, high contrast, and simple icons.

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D145

Keeping Data Safe in City Tools

Big idea

Smart city sensors should collect only needed data, keep it briefly, and explain what they do.

Why it matters

When smart tools are clear and careful, people can feel safer using streets, parks, and services.

Who it helps

All residents, children, families, older adults, disabled users, and anyone worried about cameras, sensors, or personal data.

Questions & activity Open

Look closely

  • What makes Maya wonder what the cameras and sensors are collecting?
  • What does Buddy Bot say smart tools should collect and explain?
  • How do privacy settings and clear signs help people understand what happens to data?

Talk together

  • Why should people know when city technology is collecting information?
  • What rules should a city follow before putting sensors in public places?

Imagine your city

Design a privacy sign for a smart street that shows what is collected, why it helps, who manages it, and when it is deleted.

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D146

Checking Computer Decisions

Big idea

Computer-choice checks help cities see whether digital decisions are fair, clear, and fixable.

Why it matters

A fast answer can hurt people when no one explains it, checks for unfairness, or offers review.

Who it helps

People who are often left out, disabled children, families with fewer choices, and anyone affected by a city app.

Questions & activity Open

Look closely

  • Why does Maya feel confused when the city app says no?
  • What checks does the improvement board add to the smart system?
  • How do the clear reason and review button change the ending?

Talk together

  • Why is a fast computer answer not enough when it affects someone's life?
  • Who should help test city apps before they make choices for people?

Imagine your city

Design a city app screen that gives a clear reason, shows fairness checks, and lets someone ask for review.

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D147

Transparent Sensor Signage

Big idea

Transparent sensor signage tells people where sensors are, what they collect, who manages them, and how to ask questions.

Why it matters

When city technology is explained clearly, people can understand it, trust it, and speak up.

Who it helps

All residents, children, older adults, disabled people, visitors, and anyone who wants to know what technology is doing.

Questions & activity Open

Look closely

  • What makes Maya stop and ask what the little sensors are doing?
  • Which details are added to the sign in the square?
  • How do the new signs help people feel informed and treated fairly?

Talk together

  • Where near your school or neighbourhood should sensor signs be easy to see?
  • What should people be able to ask when city technology is sensing or counting things?

Imagine your city

Design a friendly sensor sign that tells what is nearby, what it collects, who manages it, and how to ask a question.

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D148

Open Civic Data With Equity Safeguards

Big idea

Open civic data with equity safeguards shares useful facts while hiding private details that could hurt people.

Why it matters

When data is checked before sharing, communities can learn, plan, and stay safe from unfair risks.

Who it helps

Residents, researchers, community groups, families, and anyone who needs useful city information without private details being exposed.

Questions & activity Open

Look closely

  • What private details does Maya notice on the first city data page?
  • Which examples does Buddy Bot say are helpful to share and too private?
  • How does grouping data and checking risks make the information safer?

Talk together

  • What city information could help families without naming individual people?
  • Who should check that open data is useful, fair, and safe before it is shared?

Imagine your city

Design a safe city data board that shares helpful facts, hides private details, and shows a privacy, safety, and fairness check.

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D149

People Helping Decide About Data

Big idea

Community data rules let people help decide how city data tools are used before they begin.

Why it matters

When people help set rules, smart tools can be safer, clearer, and more trusted by everyone.

Who it helps

All residents, children, families, disabled people, older adults, and anyone affected by sensors, data sharing, or city AI.

Questions & activity Open

Look closely

  • What worries Maya and the adults when new city data tools appear?
  • What choices do people add to the improved plan?
  • How does the community board show who helps decide how data is used?

Talk together

  • Why should a city listen before using data about people's movements or needs?
  • Who should be invited when a city is making rules for smart tools?

Imagine your city

Design a community decision board where people can ask questions, understand smart tools, choose rules, and review what happens next.

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D150

Accessibility Metadata In City Datasets

Big idea

Accessibility metadata in city datasets records helpful details like ramps, smooth paths, benches, toilets, and lighting.

Why it matters

When maps include these details, people can plan trips with less guessing and more confidence.

Who it helps

Disabled users, wheelchair users, older adults, children, parents with strollers, and anyone planning an easier route.

Questions & activity Open

Look closely

  • What important details are missing from the first city map?
  • Which accessibility details do people ask the city to record?
  • How do the green checks on the improved map help the trip feel easier?

Talk together

  • Where near your school would accessibility details on a map help someone plan?
  • Who should the city ask before deciding which details belong in a map?

Imagine your city

Design a city map card that shows ramps, smooth paths, benches, accessible toilets, tactile paving, and good lighting.

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D151

Human-In-The-Loop Public Service AI

Big idea

Human-in-the-loop public service AI keeps people involved when smart systems help make city decisions.

Why it matters

When a screen says no, a person should explain, review, and quickly fix mistakes.

Who it helps

All residents, children, disabled people, older adults, caregivers, and anyone asking a city service for help.

Questions & activity Open

Look closely

  • What confusing answer does Maya get from the city help AI?
  • Why does Buddy Bot say smart help should not decide important things alone?
  • How do the human review, clear reason, and appeal button change the service?

Talk together

  • Why should people be able to ask a human when technology makes a mistake?
  • What city services near you should always include a clear way to ask again?

Imagine your city

Design a city help screen that gives a clear reason, offers human review, and lets someone ask again.

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D152

Plain-Language Digital Forms

Big idea

Plain-language digital forms use short questions, simple words, examples, help buttons, and save-and-return steps.

Why it matters

When forms are clear, more people can join classes, request services, and finish tasks without getting stuck.

Who it helps

People with low literacy, children, older adults, busy caregivers, and anyone who finds long forms stressful.

Questions & activity Open

Look closely

  • Why does Maya feel worried when she sees the first park class form?
  • Which confusing questions does Buddy Bot replace with clearer ones?
  • How do examples, help buttons, and save-for-later make the form easier?

Talk together

  • Where have you seen a form that used too many hard words?
  • What should a city ask people before changing an online form?

Imagine your city

Design a short city form with plain questions, example answers, a help button, and a save-for-later choice.

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D153

Digital Affordability Policy

Big idea

Digital affordability policy helps cities make internet, devices, and support available when families cannot afford them.

Why it matters

When connection costs too much, children can miss learning, services, family calls, and chances to take part.

Who it helps

Low-income residents, children, families, older adults, disabled people, and neighbours who need affordable internet or shared devices.

Questions & activity Open

Look closely

  • Why can Maya not join the city reading club online at first?
  • What does Buddy Bot say broadband and devices help people do?
  • Which city changes make it easier for more people to connect, learn, and get help?

Talk together

  • Where could public Wi-Fi or shared devices help people in your neighbourhood?
  • Why should internet access be treated like an important city service?

Imagine your city

Design a community hub with free Wi-Fi, shared devices, charging points, repair help, and friendly support for families.

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D154

Right-To-Repair And Public Tech Support

Big idea

Right-to-repair and public tech support help people fix, reuse, and share devices instead of throwing them away.

Why it matters

When technology breaks, repair help keeps people connected, saves money, and reduces electronic waste.

Who it helps

All residents, children, families, older adults, disabled people, and anyone who needs affordable tech help.

Questions & activity Open

Look closely

  • What problem does Maya face when her tablet breaks?
  • Why does Buddy Bot say throwing broken devices away can hurt people and the planet?
  • What support does the Repair & Reuse Hub offer people in the story?

Talk together

  • Where could a public repair or reuse hub help people near your school?
  • Why is fixing and sharing devices fairer than asking everyone to buy new ones?

Imagine your city

Design a repair and reuse hub with free help, calm support, spare devices, and clear steps for fixing technology.

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D155

Accessible Complaint And Feedback Channels

Big idea

Accessible complaint and feedback channels let people share problems by web, app, phone, SMS, in person, and accessible formats.

Why it matters

When feedback has many doors, more people can report problems, ask for help, and improve city services.

Who it helps

Residents with disabilities, older adults, families, people without apps, and anyone who communicates best in a different way.

Questions & activity Open

Look closely

  • What makes Maya worry when the first feedback sign only shows an app?
  • Which ways to speak up do people ask the city to add?
  • How do phone calls, SMS, in-person help, and accessible formats help everyone be heard?

Talk together

  • Why should a city listen in more than one way?
  • Where could your neighbourhood use a clearer way to report problems or share ideas?

Imagine your city

Design a feedback sign with choices for website, app, phone call, SMS, in-person help, and accessible formats.

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D156

Digital Service Usability Testing With Excluded Groups

Big idea

Digital service usability testing asks people who are often left out to try city apps before launch.

Why it matters

When real users test digital tools, cities can fix confusing words, tiny text, missing languages, and access problems.

Who it helps

All residents, disabled users, older adults, migrants, low-income families, low-literacy users, and people using different devices.

Questions & activity Open

Look closely

  • What makes the first city app hard for many people to use?
  • Which problems does Buddy Bot list on the testing board?
  • How does the improved app show that the city listened to different users?

Talk together

  • Why should cities test digital services with people who are often left out?
  • What would you ask a city app to change so more people could use it?

Imagine your city

Design a city app testing table where people try the service, share problems, and help make the screen clearer for everyone.

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D157

Assisted Digital Appointments

Big idea

Assisted digital appointments let people book time with friendly staff to finish online city forms step by step.

Why it matters

When help is nearby, confusing screens do not stop people from getting benefits, permits, appointments, or support.

Who it helps

Older adults, low-income residents, disabled people, busy families, and anyone who needs patient help with digital tasks.

Questions & activity Open

Look closely

  • What online form makes Grandma Nila feel stuck at the start?
  • Which kinds of help do people ask for around the table?
  • What changes show that appointments are friendly, calm, and easy to reach?

Talk together

  • Why can doing a digital task alone feel unfair for some people?
  • Where in your city could staff help people finish online forms together?

Imagine your city

Design a friendly help centre where people can book appointments, sit calmly with staff, and finish city tasks together.

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D158

Public Algorithm Registers

Big idea

Public algorithm registers are open lists that show which city computer tools help make choices and what information they use.

Why it matters

When the list is open, people can ask questions, spot unfairness, and know who is responsible for decisions.

Who it helps

All residents, including disabled people, families, migrants, older adults, and anyone affected by computer-assisted city decisions.

Questions & activity Open

Look closely

  • What city decision makes Maya ask what the computer is using?
  • Which items are added to the public algorithm register?
  • How do the signs and help desk make the list easier to use and understand?

Talk together

  • Why should people know when a city computer helps make decisions?
  • What questions would you ask before trusting a digital city tool?

Imagine your city

Design a public list that explains a city tool's name, purpose, data, and responsible person in simple words.

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D159

Consent-Aware Civic Apps

Big idea

Consent-aware civic apps ask kindly and let people choose what information they share for city services.

Why it matters

When essential services do not demand extra sharing, people can get help without feeling watched or pressured.

Who it helps

All residents, especially children, families, disabled people, migrants, and anyone who wants privacy while using city apps.

Questions & activity Open

Look closely

  • What information does the first app ask Maya to share before she can continue?
  • Which choices does the improved City Connect screen give people?
  • How do the signs and buttons show that privacy and belonging both matter?

Talk together

  • Why should people be able to say no to extra data sharing?
  • What should a city app explain before asking for someone's information?

Imagine your city

Design a city app screen with clear choices for needed information, optional extras, and a kind no-thanks button.

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Topic 09

Homes, Buildings, and Services

17 stories · D160–D176
D160

Homes That Welcome Visitors

Big idea

Visit-friendly home rules make new homes easier to enter and visit with no steps, wider doors, and ground-floor toilets.

Why it matters

When homes welcome visitors with different access needs, friends, relatives, and neighbours can spend time together more easily.

Who it helps

Disabled people, older adults, wheelchair users, families with strollers, and guests who need step-free entrances.

Questions & activity Open

Look closely

  • What makes the first house hard for Grandma Nila and the wheelchair user to visit?
  • Which home features does Buddy Bot say make visiting easier?
  • How do the wide door, step-free entrance, and ground-floor toilet change the last panels?

Talk together

  • Why should new homes be easy for guests to enter, not only the people who live there?
  • Where have you seen steps or narrow doors that might stop someone from visiting?

Imagine your city

Design a new home entrance with no steps, wide doors, and a ground-floor toilet so friends can visit together.

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D161

Adaptable Housing

Big idea

Adaptable housing designs bathrooms, kitchens, and bedrooms so homes can change with people's needs.

Why it matters

When homes are easier to adjust, people can stay safe, independent, and comfortable without moving away.

Who it helps

Disabled people, older adults, wheelchair users, families, and anyone whose home needs change over time.

Questions & activity Open

Look closely

  • What does Grandma Nila say is tricky in her home at the start?
  • Which rooms does Buddy Bot show can be changed?
  • How do the bathroom, kitchen, and bedroom look easier to use after the redesign?

Talk together

  • Why is it helpful when a home can change without making someone move?
  • Who should designers ask before deciding how homes should adapt?

Imagine your city

Draw or describe a home that can change its bathroom, kitchen, and bedroom as a person's needs grow.

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D162

Accessible Common Areas

Big idea

Accessible common areas make shared building spaces easy to enter, reach, move through, rest in, and enjoy.

Why it matters

When shared spaces work for everyone, neighbours can collect mail, use laundry, visit gardens, and feel they belong.

Who it helps

Disabled people, older adults, wheelchair users, families with strollers, and neighbours carrying laundry, mail, or bins.

Questions & activity Open

Look closely

  • Which shared spaces are hard to use in the first panels?
  • What problems does Buddy Bot point out near the doors, paths, and mailboxes?
  • How do the improved entrance, garden path, community room, and laundry room help people belong?

Talk together

  • Which shared space in a building should be easiest for everyone to use?
  • Why do small things like heavy doors or high mailboxes make a big difference?

Imagine your city

Design a shared building space with smooth paths, reachable mailboxes, easy doors, places to rest, and welcoming signs.

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D163

Queer-Inclusive Housing

Big idea

Queer-inclusive housing creates safe homes where LGBTQ+ residents can feel respected, welcome, and free to be themselves.

Why it matters

When housing feels safe and kind, people are less lonely and can build community with trusted support.

Who it helps

LGBTQ+ residents, older LGBTQ+ people, chosen families, neighbours, and anyone who needs a safer welcome.

Questions & activity Open

Look closely

  • What makes some neighbours look worried outside the community room?
  • What does Buddy Bot say every person deserves in their home?
  • Which signs and support groups help the building feel more welcoming?

Talk together

  • Why is it important for people to feel safe being themselves at home?
  • How can neighbours and staff make a shared building kinder for everyone?

Imagine your city

Design a welcoming housing community with kind staff, support groups, safe gathering spaces, and signs that show everyone belongs.

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D164

Affordable Housing Near Transit And Services

Big idea

Affordable housing near transit and services helps people live close to buses, schools, clinics, jobs, and daily needs.

Why it matters

When homes are close to important places, families spend less time, money, and energy on long trips.

Who it helps

Low-income residents, families, older adults, disabled people, children, and anyone who relies on nearby services or public transport.

Questions & activity Open

Look closely

  • What places are far away from the homes in the first panel?
  • Which needs do people name when Maya and Buddy Bot listen?
  • How does the new plan put homes, transit, school, clinic, and jobs closer together?

Talk together

  • Why can long trips be especially hard for families without much money?
  • What daily places should every neighbourhood have close to home?

Imagine your city

Design a neighbourhood map with affordable homes near buses, safe crossings, schools, clinics, jobs, shops, trees, and benches.

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D165

Accessible Building Entrances

Big idea

Accessible building entrances let people enter civic and commercial places without steps, heavy doors, or narrow spaces.

Why it matters

When entrances are easy to use, more people can get inside, join activities, and feel welcome.

Who it helps

Disabled users, wheelchair users, older adults, families with strollers, delivery workers, and anyone carrying heavy bags.

Questions & activity Open

Look closely

  • What makes the first entrance hard for people to use?
  • Who is waiting outside, and what do they need before they can enter?
  • How do automatic doors, step-free access, and clear signs change the entrance?

Talk together

  • Why does a building entrance affect whether people feel welcome?
  • Where near your school have you seen an entrance that could be easier to use?

Imagine your city

Design a building entrance with no steps, easy-open doors, clear signs, enough space, and a welcoming path for everyone.

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D166

Acoustic Comfort In Public Buildings

Big idea

Acoustic comfort in public buildings uses softer materials and quiet areas so voices are easier to hear and understand.

Why it matters

When echoes and background noise are reduced, more people can listen, think, ask questions, and feel calm.

Who it helps

Deaf and hard-of-hearing people, neurodivergent users, children, older adults, and anyone who finds loud spaces tiring.

Questions & activity Open

Look closely

  • What makes the hall loud and hard to understand at the start?
  • Which problems do people share when the city listens first?
  • How do soft panels, rugs, curtains, and quiet corners change the room?

Talk together

  • Why can echo and background noise make a public building unfair?
  • Where could a quieter public room help people in your city?

Imagine your city

Design a community hall with less echo, quiet corners, captions or written information, and space where people can communicate comfortably.

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D167

Accessible Interior Wayfinding

Big idea

Accessible interior wayfinding uses clear signs, maps, colors, landmarks, and simple routes so everyone can find places inside.

Why it matters

When buildings are easy to understand, people feel calmer, ask for less help, and reach rooms safely.

Who it helps

Blind and low-vision people, people who need simple clues, children, older adults, and new visitors.

Questions & activity Open

Look closely

  • What makes the building confusing in the first panel?
  • Which clues do people ask for when the city listens?
  • How do color zones, big icons, tactile maps, and floor paths help people find rooms?

Talk together

  • Why should public buildings be easy to navigate without asking for help?
  • Where in your school or library would clearer signs and routes help people?

Imagine your city

Draw or describe an indoor place with a simple map, color-coded signs, calm routes, and landmarks that guide everyone.

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D168

Accessible Service Counters and Interview Rooms

Big idea

Accessible service counters and interview rooms give people the right height, sound support, privacy, seating, and space.

Why it matters

When service spaces fit different bodies and needs, more people can ask questions and get help with dignity.

Who it helps

Disabled users, older adults, wheelchair users, carers, families, and anyone who needs a quieter private conversation.

Questions & activity Open

Look closely

  • What makes the first help desk difficult for different people?
  • Which needs do people explain when the city listens?
  • How do lower counters, hearing loops, chairs, and private rooms change the help centre?

Talk together

  • Why should a service desk offer more than one way to get help?
  • Where in your city should people be able to talk privately and comfortably?

Imagine your city

Design a welcome desk with different counter heights, clear hearing support, places to sit, and private rooms for conversations.

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D169

Hearing Loops and Captioned Services

Big idea

Hearing loops and captioned services share important spoken information in ways people can hear, read, and follow.

Why it matters

When announcements are not only spoken, more people know their turn, understand instructions, and feel included.

Who it helps

Deaf and hard-of-hearing people, older adults, children, and anyone who misses words in busy rooms.

Questions & activity Open

Look closely

  • What happens when the first queue announcement is only spoken?
  • Which supports does Buddy Bot suggest for people who need more than sound?
  • How do hearing loops, captions, and visual queue screens help people follow the service?

Talk together

  • Why should public services share important information in more than one way?
  • Where have you seen a screen, caption, or sign that helped people understand?

Imagine your city

Design a service desk that uses clear sound, captions, visual numbers, and friendly staff so everyone can follow along.

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D170

Inclusive Toilet Strategy

Big idea

An inclusive toilet strategy provides accessible, family, and gender-inclusive toilets so everyone can use them comfortably.

Why it matters

When toilets are safe, clear, and available, people can stay in public places longer with dignity.

Who it helps

Trans and non-binary people, disabled users, families, carers, older adults, and anyone who needs privacy or extra space.

Questions & activity Open

Look closely

  • What problems do people notice near the toilets at the community centre?
  • Which toilet needs do people name before the redesign?
  • How do accessible, family, gender-inclusive, and vacancy signs make the toilets easier to use?

Talk together

  • Why should public toilets work for many different people and families?
  • Where should a city place clear, welcoming toilets so more people can join in?

Imagine your city

Design a public toilet area with clear signs, wide doors, handrails, baby-changing space, privacy, and enough clean toilets.

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D171

Low-Sensory Civic Service Areas

Big idea

Low-sensory civic service areas make busy help spaces calmer with quiet rooms, gentle queues, and planned visits.

Why it matters

When service areas feel less overwhelming, more people can wait, think clearly, and ask for help.

Who it helps

Neurodivergent people, children, families, older adults, disabled users, and anyone who feels stressed in noisy places.

Questions & activity Open

Look closely

  • What makes the first service area feel overwhelming?
  • Which calming supports do people ask for when the city listens?
  • How do appointment slots, calm queues, sensory-friendly hours, and quiet rooms change the visit?

Talk together

  • Why can noise, bright lights, and long waits make getting help harder?
  • Where could your city create a calmer place for people to wait?

Imagine your city

Design a civic help area with soft lighting, clear queue choices, appointment times, quiet rooms, and friendly signs.

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D172

Accessible Maintenance Services

Big idea

Accessible maintenance services fix repairs that affect access, safety, warmth, and independence before less urgent jobs.

Why it matters

When important repairs happen quickly, people can move safely, stay warm, and keep doing daily life.

Who it helps

Disabled people, older adults, wheelchair users, families with babies, and anyone whose home depends on working repairs.

Questions & activity Open

Look closely

  • What repairs are making daily life hard at the start?
  • Which repairs does Buddy Bot say should come first?
  • How do the fixed lift, handrail, warm room, and easy door help people?

Talk together

  • Why should a city repair access, safety, and warmth problems quickly?
  • Who might be harmed if a broken lift or heater waits too long?

Imagine your city

Design a repair plan that puts people first, with clear reporting, fast fixes, safety checks, and friendly updates for residents.

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D173

Energy-Efficient Affordable Housing

Big idea

Energy-efficient affordable housing keeps homes warm, healthy, and cheaper to run for families with tight budgets.

Why it matters

When homes waste less energy, people can feel comfortable, pay lower bills, and stay healthier.

Who it helps

Low-income households, children, older adults, disabled people, renters, and anyone living in a cold or costly home.

Questions & activity Open

Look closely

  • What makes the home cold and expensive at the start?
  • Which problems does Buddy Bot show in the walls, windows, doors, and heater?
  • How do insulation, better windows, clean energy, and warm rooms change family life?

Talk together

  • Why should affordable homes also be warm, healthy, and comfortable?
  • Who should the city listen to before improving homes in a neighbourhood?

Imagine your city

Design an affordable home upgrade with insulation, good windows, clean heating, lower bills, and cozy rooms for everyone.

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D174

Culturally Adaptable Community Rooms

Big idea

Culturally adaptable community rooms can change for different languages, gatherings, meals, rituals, and family needs.

Why it matters

When a room fits many ways of meeting, more people can gather, share, rest, and feel respected.

Who it helps

Culturally diverse communities, families, disabled people, older adults, children, and anyone who needs a welcoming shared room.

Questions & activity Open

Look closely

  • What makes the first community room work for only some people?
  • What different activities do families want the room to support?
  • How do movable tables, many languages, a quiet corner, and shared meals change the room?

Talk together

  • Why should a community room be able to change for different groups?
  • What would make a shared room near your school feel welcoming to more families?

Imagine your city

Design a community room with movable furniture, many-language signs, quiet space, shared-meal areas, and room for different gatherings.

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D175

Inclusive Operations Policy

Big idea

An inclusive operations policy helps buildings stay fair by training staff, setting clear rules, and checking how people are treated.

Why it matters

A beautiful building can still feel hard if services are confusing, rushed, or unfair after it opens.

Who it helps

All users, including children, older adults, disabled people, families, newcomers, and anyone asking for public help.

Questions & activity Open

Look closely

  • Why does the new building still feel hard for some people?
  • Which needs do people share when the staff listen carefully?
  • How do service rules, staff training, and fairness checks change the welcome centre?

Talk together

  • Why do staff training and clear rules matter after a building opens?
  • How can a city check whether everyone is being treated fairly?

Imagine your city

Design a service plan with patient staff, clear choices, space for everyone, fairness checks, and a way to share feedback.

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D176

Hiring Builders to Include Everyone

Big idea

When a city hires builders, it can write fair access rules so inclusion is planned from the beginning.

Why it matters

When tenders include people's needs early, buildings are less likely to forget access, calm spaces, or clear toilets.

Who it helps

Disabled users, Deaf people, neurodivergent people, families, older adults, and anyone who uses public buildings.

Questions & activity Open

Look closely

  • What problems does Maya notice in the first building plan?
  • Which needs do people share before the tender rules are written?
  • How do fair rules help builders include accessible entrances, quiet rooms, sightlines, and toilets?

Talk together

  • Why is it better to write inclusive rules before a building is built?
  • What should a city ask for when it hires builders for a public place?

Imagine your city

Design a builder checklist with step-free access, quiet spaces, clear sightlines, inclusive toilets, and ways for people to be heard.

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Topic 10

Culture, Belonging, and Respect

23 stories · D177–D199
D177

Rainbow Crossings and Symbolic Inclusion

Big idea

Rainbow crossings and welcoming symbols can show LGBTQ+ people they are welcome, safe, and respected in public places.

Why it matters

When welcome signs also lead to help and respect, people can feel seen and safer.

Who it helps

LGBTQ+ communities, families, young people, visitors, and anyone who wants public spaces to show belonging.

Questions & activity Open

Look closely

  • Who does not feel welcome outside the library at the start?
  • What does Buddy Bot say a friendly symbol can help people feel?
  • What should welcome also mean besides a colorful symbol?

Talk together

  • Why should rainbow symbols come with safety, help, and respect?
  • Where could your city place a welcoming symbol that also guides people to support?

Imagine your city

Design a crossing or sign with rainbow colors, clear help information, safe paths, and kind words for everyone.

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D178

Queer Civic Plazas

Big idea

Queer civic plazas create named public spaces that celebrate queer history, community life, and belonging.

Why it matters

When public places remember queer stories, more people can gather proudly and feel seen in the city.

Who it helps

LGBTQ+ communities, families, young people, visitors, neighbours, and anyone who wants public places to welcome everyone.

Questions & activity Open

Look closely

  • What makes Maya ask whose stories are shown in the plaza?
  • What missing history does Buddy Bot point to on the wall?
  • How do the Rainbow Community Plaza sign, mural, paving, and information point change the space?

Talk together

  • Why can naming a plaza after a community story help people belong?
  • What stories are missing from public spaces near you?

Imagine your city

Design a civic plaza with a name, art, seating, event space, and signs that celebrate queer community life.

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D179

Two-Spirit / Indigiqueer Public Art

Big idea

Two-Spirit and Indigiqueer public art shares living cultures, community stories, and belonging through city places.

Why it matters

When artists from the community help design public spaces, more people can feel respected and seen.

Who it helps

LGBTQ+ and Two-Spirit people, Indigenous communities, young people, families, and anyone learning from living cultures.

Questions & activity Open

Look closely

  • What makes the plaza feel empty at the start?
  • Which stories do people ask the city to share with care?
  • How do the artists, mural, flowers, and gathering space change the plaza?

Talk together

  • Why should public art be designed with the communities it represents?
  • What could a mural teach people about belonging and respect?

Imagine your city

Design a public artwork with community artists, living stories, welcoming colors, plants, seating, and space for people to gather.

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D180

Indigenous-Led Planning Processes

Big idea

Indigenous-led planning gives Indigenous communities real decision power when projects affect land, heritage, and identity.

Why it matters

When planning respects Indigenous knowledge early, cities can protect important places and make better decisions together.

Who it helps

Indigenous communities, children, neighbours, planners, and anyone learning how land, stories, and care belong together.

Questions & activity Open

Look closely

  • What makes the first project sign feel like decisions were already made without the people of the land?
  • Which stories, goals, and responsibilities do community members ask the city to respect?
  • How does the shared planning table change what happens next?

Talk together

  • Why is listening not enough when a project affects land and heritage?
  • Who should help lead decisions before a city changes an important place?

Imagine your city

Draw a planning meeting where Indigenous leaders, families, planners, maps, stories, and knowledge about the land guide the decision together.

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D181

Cultural Heritage Mapping

Big idea

Cultural heritage mapping helps cities protect special places, stories, routes, and nature knowledge before design begins.

Why it matters

When important places are mapped first, new plans can avoid harm and help people learn what matters.

Who it helps

Indigenous communities, Elders, children, planners, neighbours, and people who care for stories, routes, plants, and places.

Questions & activity Open

Look closely

  • What is missing from the first city map besides roads and walking routes?
  • Which stories, plants, cultural places, and routes do community members help add?
  • How does the protected tree and cultural trail change the final place?

Talk together

  • Why should a city map memories and nature knowledge before building something new?
  • What special places near your school or home should be protected on a map?

Imagine your city

Create a heritage map with community permission, showing only stories and places people choose to share.

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D182

Land Acknowledgement in Design, Not Only Text

Big idea

Land acknowledgement in design makes respect visible through names, plants, art, places, and shared decisions.

Why it matters

When respect appears only on a sign, people may not feel the place truly remembers them.

Who it helps

Indigenous communities, Elders, children, visitors, planners, and anyone learning whose land and stories shape a place.

Questions & activity Open

Look closely

  • What does Maya notice about the first sign and the empty plaza?
  • Which design ideas do community members add at the table?
  • How do the welcome sign, plants, art, circle, and paths make the place feel different?

Talk together

  • Why should a land acknowledgement be more than words on a sign?
  • Who should help decide how a public place remembers land, people, and stories?

Imagine your city

Design a small plaza where names, native plants, art, seating, paths, and community decisions show respect for the land.

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D183

Multilingual Public Signage

Big idea

Public signs with several local languages help people find buses, help, libraries, and step-free routes.

Why it matters

When signs use only one language, safety information and directions can be hard to understand.

Who it helps

Migrant and refugee families, visitors, older adults, children, wheelchair users, and anyone who feels unsure reading signs.

Questions & activity Open

Look closely

  • What makes the first bus stop sign hard for Maya and the older adult to use?
  • Which places and services are added to the new colorful sign?
  • How do people react when the signs use more languages and clear symbols?

Talk together

  • Where near your school would multilingual signs help someone find their way?
  • How could a city choose which languages to include on important signs?

Imagine your city

Design a public sign that shows directions in several languages with simple icons, arrows, and friendly colors.

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D184

Community Connectors

Big idea

Community connectors are trusted local helpers who guide new families to services, places, and people.

Why it matters

When a city feels new, friendly guides can make help easier to find and understand.

Who it helps

Migrant and refugee families, children, older adults, newcomers, and anyone unsure where to find city services.

Questions & activity Open

Look closely

  • What shows the family is lost at the city services hub?
  • Which places and services do the maps and signs help people find?
  • How does the person wearing the Connector badge help the family?

Talk together

  • Why might people trust help from someone who speaks their language or knows their neighbourhood?
  • Where in your city could friendly connectors help new families feel welcome?

Imagine your city

Create a welcome guide with a trusted helper, simple maps, language support, and clear paths to school, health care, jobs, and transit.

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D185

Culturally Sensitive Service Hubs

Big idea

Culturally sensitive service hubs bring language, legal, health, education, and job help into welcoming places.

Why it matters

When services are scattered or hard to understand, families may miss the help they need.

Who it helps

Migrant and refugee families, newcomers, children, older adults, and people who need support in their own language.

Questions & activity Open

Look closely

  • Why does Maya say getting help in the city is not easy?
  • Which kinds of help are brought together inside the Welcome Hub?
  • How do the welcome desk, quiet corner, and private advice room make the hub feel caring?

Talk together

  • Why might one caring place be easier than sending families to many different offices?
  • What languages, services, or calm spaces would a helpful hub need in your city?

Imagine your city

Design a welcome hub with friendly desks, language support, private help, quiet space, and clear paths to important services.

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D186

Prayer, Reflection and Quiet Rooms

Big idea

Prayer, reflection and quiet rooms give people calm places to pray, rest, reflect, or recover.

Why it matters

When public places are busy and loud, some people need a peaceful room to feel comfortable.

Who it helps

Religious minorities, migrants, children, older adults, neurodivergent people, wheelchair users, and anyone needing calm.

Questions & activity Open

Look closely

  • What makes the station feel too busy and loud in the first panel?
  • What different quiet-room needs do people explain to Maya and Buddy Bot?
  • How does the finished room welcome prayer, rest, reflection, and easy entry?

Talk together

  • Why should a big public place include a calm room, not only busy spaces?
  • Where near your school or city would a quiet room help people feel welcome?

Imagine your city

Design a quiet room with soft seating, prayer space, calm lighting, plants, clear signs, and an easy entrance for everyone.

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D187

Gender-Inclusive Signage

Big idea

Gender-inclusive signs use kind words, clear symbols, and pronouns so more people feel welcome.

Why it matters

When signs are confusing or leave people out, public places can feel unsafe or uncomfortable.

Who it helps

LGBTQ+ people, trans and non-binary people, families, wheelchair users, children, and anyone needing clear directions.

Questions & activity Open

Look closely

  • What makes the first toilet signs feel confusing or unwelcoming?
  • Which new signs does the city add near the community centre?
  • How does Sam's pronoun sign help people greet them with respect?

Talk together

  • Why do kind words and clear symbols matter on public signs?
  • Where could inclusive signs help people feel safer and more welcome in your city?

Imagine your city

Design a set of welcoming signs for toilets, help desks, family rooms, and names or pronouns people want others to use.

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D188

Queer Heritage Trails

Big idea

Queer heritage trails share LGBTQ+ histories through plaques, digital maps, public art, and welcoming paths.

Why it matters

When these stories are hidden, people may not see themselves or learn the full history of a place.

Who it helps

LGBTQ+ communities, children, families, visitors, wheelchair users, and anyone learning whose stories shaped the city.

Questions & activity Open

Look closely

  • What does Maya notice is missing from the old Riverside Square sign?
  • Which tools does the city use to share LGBTQ+ stories with everyone?
  • How do the trail sign, digital map, art, and accessible path help people join in?

Talk together

  • Why is it important for public places to tell many kinds of history?
  • What local stories could your city share through a trail, plaque, map, or artwork?

Imagine your city

Design a heritage trail with signs, QR codes, public art, safe paths, and stories that help more people feel seen.

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D189

Checking Public Places for Racism

Big idea

An anti-racist public-space check asks whether plazas, parks, and streets feel fair, safe, and welcoming.

Why it matters

When cities listen before making changes, fewer people feel watched, excluded, or pushed away.

Who it helps

Minority ethnic communities, families, children, older adults, wheelchair users, and anyone who wants fair public spaces.

Questions & activity Open

Look closely

  • What makes the square feel unfair to some people in the first panel?
  • Which parts of the place does Buddy Bot include in the fairness check?
  • What changes does the city make after listening to families and neighbours?

Talk together

  • Why can cameras, lights, art, seats, and paths make people feel either welcome or unwelcome?
  • Who should a city ask before deciding whether a public space feels fair?

Imagine your city

Design a fairness checklist for a park or square, including safety, privacy, art, seating, lighting, paths, and who feels welcome.

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D190

Markets for Diverse Livelihoods and Cultures

Big idea

Diverse markets give affordable space for food, crafts, repairs, services, cultures, and community dreams.

Why it matters

When stalls cost too much, small sellers can be left out of city markets.

Who it helps

Migrant communities, small sellers, families, older adults, wheelchair users, children, and anyone sharing culture or skills.

Questions & activity Open

Look closely

  • Why can the food seller not afford a place in the first market?
  • What different kinds of stalls and services do people ask the city to include?
  • How do fair prices, wider paths, signs, and resting places change the market?

Talk together

  • Why should a city market make room for small sellers, not only bigger shops?
  • What foods, crafts, repairs, or services would help your community feel represented?

Imagine your city

Design a welcoming market with low-cost stalls, clear signs, easy paths, resting places, and space for many cultures.

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D191

Community-Led Public Art Commissioning

Big idea

Community-led public art lets local people choose artists, themes, locations, and stories for shared places.

Why it matters

When art is chosen without the community, people may not feel the place belongs to them.

Who it helps

Indigenous, migrant, and minority communities, local artists, children, families, and anyone who wants their story seen.

Questions & activity Open

Look closely

  • Why does the empty wall and new art notice feel unfair to the neighbourhood?
  • What choices do community members help make about the public art?
  • How does the finished mural make people say the place feels like home?

Talk together

  • Why should communities help choose public art in places they use every day?
  • What stories, colors, or symbols would make a wall in your city feel welcoming?

Imagine your city

Design a public-art vote where neighbours choose the artist, theme, location, and story for a mural everyone can enjoy.

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D192

Safe Spaces for Community Events

Big idea

Safe community event support gives events easy permits, safe power, toilets, transport, signs, and paths.

Why it matters

When basic supports are missing, community events can become hard, unsafe, or impossible to join.

Who it helps

LGBTQ+ people, women, migrants, children, older adults, wheelchair users, families, organisers, and performers.

Questions & activity Open

Look closely

  • What problems can you see near the first community fair sign?
  • Which event basics does Buddy Bot say people need?
  • How do the help desk, toilets, shuttle stop, signs, and smooth paths change the event?

Talk together

  • Why should community events plan for safety and access before the fun begins?
  • What would help everyone join an event near your school or neighbourhood?

Imagine your city

Design an event checklist with simple permits, safe power, accessible toilets, clear signs, close transport, smooth paths, and rest areas.

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D193

No-Wrong-Door Service Design

Big idea

No-wrong-door service design means any help desk can guide people to the right support.

Why it matters

When people are sent from door to door, they can feel confused and miss important help.

Who it helps

Migrant and refugee families, newcomers, children, older adults, people with disabilities, and anyone looking for city support.

Questions & activity Open

Look closely

  • What happens when the family asks for help at the first information desk?
  • Which kinds of support are shown behind the different doors?
  • How does one friendly starting point help people find the right place?

Talk together

  • Why should a city helper guide people instead of simply saying, "not here"?
  • Where could one friendly starting point help people in your school or city?

Imagine your city

Design a help center where any desk can connect people to housing, health, migration, transport, language, or family support.

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D194

Cultural Competency Training for City Staff

Big idea

Cultural competency training helps city staff listen, learn, and serve different people with care and respect.

Why it matters

When helpers do not understand different needs, city services can feel confusing, unfair, or unkind.

Who it helps

All diverse communities, children, older adults, disabled people, families, newcomers, staff, planners, and contractors.

Questions & activity Open

Look closely

  • What makes the first city help desk feel hard for different people?
  • What do people ask city staff to understand before making changes?
  • Which training ideas are shown on the board for staff and contractors?

Talk together

  • Why should city helpers keep learning after they start their jobs?
  • How can listening first help staff treat every person more fairly?

Imagine your city

Create a training poster that teaches city helpers to listen clearly, respect culture, support access, use kind words, and welcome everyone.

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D195

Inclusive Consultation Formats

Big idea

Inclusive consultation formats help more people share ideas through access, language support, childcare, food, and fair pay.

Why it matters

When meetings are hard to join, cities may only hear from people who already have time and access.

Who it helps

Minority communities, parents, wheelchair users, older adults, workers, children, newcomers, and anyone whose voice is often missed.

Questions & activity Open

Look closely

  • What makes the first consultation meeting hard for people to join?
  • What supports do residents say would help them take part?
  • How do ramps, translation, childcare, snacks, and paid time change the meeting?

Talk together

  • Why should a city change the meeting instead of blaming people for not coming?
  • What would help more people speak up in a meeting near your school or home?

Imagine your city

Design a consultation meeting with easy access, many languages, childcare, food, paid time, and friendly ways for every voice to be heard.

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D196

Indigenous Knowledge for Greener Places

Big idea

Indigenous ecological knowledge helps green spaces care for plants, water, soil, people, and place.

Why it matters

When cities plan with consent and local land knowledge, parks can work better for people and nature.

Who it helps

Indigenous communities, Elders, children, gardeners, planners, neighbours, and everyone who cares for land and water.

Questions & activity Open

Look closely

  • What shows the first park garden is not doing well?
  • What do community members explain about plants, water, soil, and listening first?
  • How do the water-flow sign, soil sensor, plants, and pathways show a better green space?

Talk together

  • Why should cities ask before using Indigenous knowledge in a public project?
  • What could a city learn by listening to people who know the land well?

Imagine your city

Design a green space where plants, water, soil, signs, sensors, and community care work together with consent.

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D197

Language-Access Emergency Planning

Big idea

Language-access emergency planning helps people understand alerts, shelter signs, safe routes, and help during danger.

Why it matters

When emergency messages use only one language, families may feel confused when they need safety fast.

Who it helps

Migrant and refugee families, children, older adults, visitors, disabled people, and anyone who needs clear emergency information.

Questions & activity Open

Look closely

  • What makes the first emergency shelter sign hard for some families to understand?
  • Which changes does the city add to make emergency help clearer?
  • How do multilingual signs, symbols, maps, and helpers make people feel safer?

Talk together

  • Why should emergency plans be easy to understand before a storm or danger happens?
  • What languages, symbols, or helpers would make emergency information clearer in your city?

Imagine your city

Design an emergency shelter sign with many languages, simple pictures, distance information, accessible symbols, and friendly helpers.

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D198

Safe LGBTQ+ Nightlife Routes

Big idea

Safe LGBTQ+ nightlife routes help people get home with good lighting, late buses, trusted help, and easy ride access.

Why it matters

After evening events, people need bright, friendly routes and clear ways to ask for help quickly.

Who it helps

LGBTQ+ communities, friends, performers, workers, visitors, disabled people, older adults, and anyone travelling at night.

Questions & activity Open

Look closely

  • What makes Maya and her friend feel unsure about walking home at first?
  • Which changes does the city add to make the route brighter and easier?
  • How do late buses, help points, ride pick-up zones, and welcoming signs support everyone?

Talk together

  • Why should a city plan safe journeys home, not only safe events?
  • Who should be invited to help design safer night routes in your community?

Imagine your city

Draw a safer night route with bright lights, late transit, help buttons, reporting signs, ride pick-up space, and welcoming rainbow markers.

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D199

Checking Monuments and Symbols for Fairness

Big idea

Equity reviews help cities check monuments and symbols so public places tell many people's stories with respect.

Why it matters

When one monument tells only one story, some people can feel left out, hurt, or unwelcome.

Who it helps

Minority communities, families, elders, students, visitors, disabled people, and anyone who wants honest, welcoming public spaces.

Questions & activity Open

Look closely

  • What does Maya notice about the big monument in the first panel?
  • Which voices and stories do people ask the city to include?
  • How do the mural, plaque, wide path, seating, and QR sign change the square?

Talk together

  • Why can public symbols make some people feel proud and others feel uncomfortable?
  • Who should help decide what a monument, mural, or sign says about the past?

Imagine your city

Create a town square display that shares many stories with art, clear words, accessible paths, places to sit, and ways to hear community voices.

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Topic 11

Fair Work and Local Opportunities

15 stories · D200–D214
D200

Listening to Informal Workers

Big idea

Recognising informal workers as city partners means planning streets with vendors, recyclers, delivery riders, and market workers.

Why it matters

When rules are made without workers, people who help the city every day can be pushed aside unfairly.

Who it helps

Street vendors, waste pickers, delivery riders, market traders, low-income families, and neighbours who rely on local services.

Questions & activity Open

Look closely

  • What problem do Maya and Buddy Bot see when workers are pushed aside?
  • What do the workers say they need to do their jobs safely?
  • How do vending spaces, recycling points, bike stops, and tidy stalls make the street kinder?

Talk together

  • Why should city rules be planned with workers, not only for workers?
  • Which workers in your neighbourhood help the city every day?

Imagine your city

Design a street plan where workers have fair rules, safe places to sell, recycling space, rest spots, and a clear way to share ideas.

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D201

Legal Vending Zones with Services

Big idea

Legal vending zones with services give street sellers safe, clean places with shade, water, power, bins, and storage.

Why it matters

When sellers have proper spaces, streets can be fairer for workers, customers, families, and neighbours.

Who it helps

Street vendors, low-income entrepreneurs, customers, wheelchair users, older adults, families, and people walking through busy markets.

Questions & activity Open

Look closely

  • What makes the seller's first working place look hot, crowded, and unsafe?
  • What services does Buddy Bot say a legal vending place should include?
  • How do shade, water, bins, storage, and clear signs improve the market?

Talk together

  • Why should cities support street sellers instead of pushing them into unsafe places?
  • Where could a legal vending zone help workers and customers near your school or home?

Imagine your city

Design a welcoming vending zone with shade, drinking water, power, sorted bins, storage lockers, wide paths, and places for customers to rest.

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D202

Choosing Local Helpers Fairly

Big idea

Inclusive local buying helps small local businesses get fair chances to provide goods and services for the city.

Why it matters

When city buying only goes to big companies, local shops and families can be left out.

Who it helps

Low-income entrepreneurs, small businesses, disabled business owners, women-led shops, minority-owned businesses, workers, and local families.

Questions & activity Open

Look closely

  • What feels unfair when the city buys from the big company far away?
  • What do the local business owners say would help them join in?
  • How do easy forms, language help, and fair opportunities open the door?

Talk together

  • Why should city money also support people and shops in the local community?
  • What local business near you could help a school, park, or city event?

Imagine your city

Design a local business help desk with easy forms, language support, fair rules, accessible counters, and friendly staff who welcome everyone.

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D203

Public Markets That Support Community

Big idea

Public markets help people earn, buy affordable food, rest, meet neighbours, and feel included.

Why it matters

When markets are hard to use, families can miss fresh food, small sellers, shade, seats, and community.

Who it helps

Low-income residents, market sellers, families, older adults, wheelchair users, children, and neighbours looking for affordable food.

Questions & activity Open

Look closely

  • What makes the market feel hard for people to use at the start?
  • What needs do the seller, older adult, and wheelchair user share with Maya?
  • How do wide paths, ramps, shade, seats, drinking water, and fair prices improve the market?

Talk together

  • Why can a market be more than a place to buy food?
  • What would make a market near you easier for everyone to enjoy?

Imagine your city

Design a market with affordable stalls, fresh food, shade, seats, wide paths, ramps, drinking water, clean bins, and spaces to meet.

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D204

Helping People Stay in Their Neighbourhoods

Big idea

Neighbourhood protection measures help improvements protect affordable homes, local shops, and the people who already live there.

Why it matters

When upgrades raise rents too quickly, families and small businesses may be forced to leave places they love.

Who it helps

Low-income residents, renters, local shop owners, older adults, disabled neighbours, families, and long-time communities.

Questions & activity Open

Look closely

  • Why do people look worried when the street gets new lights, trees, and a tram stop?
  • What help does the city add for affordable homes, rent, and local shops?
  • How does the neighbourhood change after the plan protects the people who live there?

Talk together

  • Why should better streets also help people stay in their homes?
  • Who should a city listen to before changing a neighbourhood?

Imagine your city

Design a neighbourhood improvement plan with affordable homes, rent help, local shop support, safer crossings, wider sidewalks, and spaces for neighbours to meet.

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D205

Accessible Employment Districts

Big idea

Accessible employment districts make job centres, coworking spaces, transport, paths, and buildings easier for everyone to reach and use.

Why it matters

Jobs are not fair when people cannot reach the bus, enter buildings, rest, or find calm spaces.

Who it helps

Disabled residents, wheelchair users, older adults, parents with strollers, neurodivergent people, workers, students, and job seekers.

Questions & activity Open

Look closely

  • What makes the work district hard to reach in the first panel?
  • What does each person say they need before the city makes changes?
  • How do the accessible bus, lift, ramps, quiet space, signs, and benches help people work?

Talk together

  • Why should job places be easy to reach before people apply for work?
  • What would make a work or learning place near you more welcoming?

Imagine your city

Design an employment district with step-free buses, ramps, lifts, wide paths, clear signs, quiet rooms, benches, and welcoming local shops.

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D206

Care-Supportive Employment Zones

Big idea

Care-supportive employment zones connect job places with childcare, safe routes, nearby transport, and family-friendly streets.

Why it matters

When care, travel, and work are planned separately, caregivers can spend too much time just trying to arrive.

Who it helps

Women, caregivers, parents, children, market workers, job seekers, disabled residents, and families balancing work and care.

Questions & activity Open

Look closely

  • What makes getting to work hard for the family in the first panel?
  • Which missing pieces does Buddy Bot notice near the job centre and market?
  • How do childcare, a nearby bus stop, smooth paths, and safe crossings change the work area?

Talk together

  • Why should a city think about care needs when it designs work places?
  • What would help caregivers travel between home, childcare, work, and shops near you?

Imagine your city

Design a work district with childcare nearby, safe crossings, smooth paths, short bus waits, benches, clear signs, and family-friendly places to work.

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D207

Neighbourhood Skill Hubs

Big idea

Neighbourhood skill hubs bring classes, digital skills, job advice, and business support close to where people live.

Why it matters

When support is far away or hard to use online, people can miss chances to learn, work, and grow.

Who it helps

Young people, migrants, job seekers, parents, older adults, disabled residents, small business starters, and neighbours learning new skills.

Questions & activity Open

Look closely

  • Why does the training centre feel hard for people to reach at the start?
  • What problems do the website error and page not found screen show?
  • How do the help desk, quiet corner, digital skills class, and job advice desk support people?

Talk together

  • Why is it helpful to have learning and job support close to home?
  • What skills would people in your neighbourhood want to learn together?

Imagine your city

Design a neighbourhood skill hub with easy entry, computers, digital classes, job advice, business support, quiet space, and friendly helpers.

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D208

Reduced-Cost Civic Facilities

Big idea

Reduced-cost civic facilities help everyone enjoy libraries, museums, sports centres, and community events without big fees.

Why it matters

When civic places cost too much, families can miss chances to learn, play, meet, and belong together.

Who it helps

Low-income residents, children, families, older adults, disabled people, carers, students, and neighbours who want to join in.

Questions & activity Open

Look closely

  • Which admission prices make Maya worry at the start?
  • What low-cost or free options does the city add for civic places?
  • How do family tickets, step-free access, and clear information help more people join in?

Talk together

  • Why should libraries, museums, sports centres, and community events be open to more people?
  • What fun or learning place near you should be easier for everyone to afford?

Imagine your city

Design a civic access pass with free days, low-cost tickets, family discounts, step-free entry, clear signs, and welcoming activities for everyone.

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D209

Worker Amenities in Public Space

Big idea

Worker amenities in public space give street workers toilets, water, lockers, shade, and safe places to rest.

Why it matters

When workers have nowhere to rest or wash, the street becomes harder and less fair for everyone.

Who it helps

Vendors, drivers, couriers, waste workers, market workers, cleaners, delivery riders, and people who keep the city moving.

Questions & activity Open

Look closely

  • What makes the street hard for the workers in the first panel?
  • What amenities do workers say they need before the city designs a better street?
  • How do toilets, drinking water, lockers, shade, and rest areas help the whole street?

Talk together

  • Why should cities care for people who work outside or move around all day?
  • Where in your neighbourhood might workers need a clean, safe place to rest?

Imagine your city

Design a worker-friendly rest stop with shade, toilets, drinking water, lockers, seats, plants, clear signs, and safe access for everyone.

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D210

Accessible Business Licensing

Big idea

Accessible business licensing makes permits clear, simple, and usable online, offline, and with different access needs.

Why it matters

When forms are confusing or offices are hard to reach, good business ideas can get stopped before they start.

Who it helps

Disabled entrepreneurs, older adults, migrants, parents, screen-reader users, small business owners, and people who need extra help.

Questions & activity Open

Look closely

  • What makes the city permit office hard to use in the first panel?
  • What do people say they need to apply for a business license?
  • How do plain-language forms, screen-reader support, language help, and help centers make licensing easier?

Talk together

  • Why should starting a small business be exciting, not confusing?
  • What would make a city form easier for people in your community to complete?

Imagine your city

Design a business license service with simple steps, online and offline choices, screen-reader support, language help, clear counters, and kind helpers.

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D211

Community Benefit Agreements

Big idea

Community benefit agreements help big projects promise local jobs, affordable spaces, community places, and access for everyone.

Why it matters

When new developments do not give back, nearby families and small businesses may be left out.

Who it helps

Low-income residents, local workers, small shop owners, families, disabled neighbours, older adults, and whole communities near new projects.

Questions & activity Open

Look closely

  • What makes Maya wonder whether the new building will help local people?
  • What benefits do neighbours ask for before the project plan changes?
  • How do local jobs, affordable spaces, community rooms, and accessible design help the neighbourhood?

Talk together

  • Why should big buildings bring something good to the people already nearby?
  • Who should help decide what a project promises to the community?

Imagine your city

Design a community benefit agreement with local jobs, training, affordable shop space, childcare, accessible paths, community rooms, and health support.

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D212

Micro-Enterprise Support Spaces

Big idea

Micro-enterprise support spaces give small business starters low-cost kitchens, maker tables, stalls, and help to share their work.

Why it matters

When rent is too high, people with good ideas may have no affordable place to begin.

Who it helps

Migrant and refugee entrepreneurs, home cooks, makers, small sellers, disabled entrepreneurs, families, and neighbours with business dreams.

Questions & activity Open

Look closely

  • What stops the seller from starting her business in the first panel?
  • What spaces do people ask for when the city listens?
  • How do the shared kitchen, maker space, stalls, business support, and easy booking help people?

Talk together

  • Why can a small, affordable workspace help a big dream begin?
  • What kind of small business would people in your community like to start?

Imagine your city

Design a micro-enterprise hub with shared kitchens, maker tables, small stalls, easy booking, business help, accessible entry, and welcoming places to sell.

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D213

Equity-Weighted Capital Investment

Big idea

Equity-weighted capital investment sends more care, funding, and repairs to neighbourhoods that have been left behind.

Why it matters

When investment follows need, neglected streets, stops, parks, and digital tools can become useful and welcoming.

Who it helps

Low-income communities, children, older adults, disabled people, families, and neighbours who need safer shared places.

Questions & activity Open

Look closely

  • What tells Maya that this neighbourhood has not had enough care?
  • What repairs and services do neighbours point to on the fair-share plan?
  • Which new investments help the neighbourhood feel safer, brighter, and easier to use?

Talk together

  • Why should cities send more help to places that have been left behind?
  • What signs might show that a neighbourhood needs more public investment?

Imagine your city

Draw a fair-share investment plan with repaired paths, safe bus stops, lights, play space, public Wi-Fi, and places to rest.

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D214

Fairer Ways to Enforce Rules

Big idea

Fair rule-making means creating street rules with workers, so enforcement listens, helps, and protects rights.

Why it matters

When rules only punish, street workers can lose income, safety, and respect instead of getting practical support.

Who it helps

Street vendors, recyclers, delivery riders, market workers, security staff, and neighbours who share busy public spaces.

Questions & activity Open

Look closely

  • What happens when the worker is first told to leave?
  • What needs do the street workers explain when the city listens?
  • How do vending spots, rest areas, drinking water, bins, and safe walking space change the street?

Talk together

  • Why is it fairer to make rules with workers instead of only telling them what to do?
  • Who should be invited when a city changes rules for shared public spaces?

Imagine your city

Design a fair street-rules meeting where workers, residents, city staff, and children plan safe vending, rest, bins, water, and walking space.

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Topic 12

Healthy, Climate-Ready Cities

10 stories · D215–D224
D215

Heat-Resilient Public Spaces

Big idea

Heat-resilient public spaces use shade, water, trees, cool paths, and cooling places to help people stay safe.

Why it matters

When hot places have nowhere to rest, heat can make walking, waiting, playing, and meeting dangerous.

Who it helps

Older adults, children, disabled people, caregivers, low-income residents, and anyone travelling during very hot days.

Questions & activity Open

Look closely

  • What signs show the square is too hot in the first panels?
  • What do people ask for first when the square feels too hot?
  • How do shade, water, trees, cool paths, and the cooling place change the square?

Talk together

  • Where near your school or home can heat make waiting or walking difficult?
  • Why should cool public spaces be planned first for people who feel heat most?

Imagine your city

Design a cool rest spot with shade sails, trees, drinking water, smooth paths, quiet seating, clear signs, and a cooling room nearby.

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D216

Equitable Tree Canopy Programmes

Big idea

Equitable tree canopy programmes plant more trees in hotter neighbourhoods with less shade and dirtier air.

Why it matters

When trees are missing, streets can feel hotter, air can feel worse, and walking becomes tiring.

Who it helps

Low-income residents, older adults, children, caregivers, disabled people, walkers, cyclists, and neighbours waiting outside.

Questions & activity Open

Look closely

  • What makes the first street feel hot and uncomfortable?
  • How does Buddy Bot show that some neighbourhoods have fewer trees?
  • What changes after the city plants trees where help is needed most?

Talk together

  • Why is it fair to plant trees first in places with the least shade?
  • Where near your school would more trees make walking, waiting, or playing better?

Imagine your city

Draw a cool green street with trees, flowers, seats, smooth paths, safe crossings, and signs showing where shade is needed most.

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D217

Emergency Transport for People Who Need Extra Help

Big idea

Emergency transport helps residents who need extra support reach safety during storms, floods, heatwaves, outages, and other dangerous events.

Why it matters

When a crisis comes, some people need accessible rides, clear directions, and extra help to move safely.

Who it helps

Disabled residents, older adults, low-income families, children, caregivers, and people without safe transport during emergencies.

Questions & activity Open

Look closely

  • What makes Maya worry when the storm warning appears?
  • What different transport needs do people explain before the city plans?
  • How do ramps, wheelchair space, calm guides, alerts, and shelter directions help people travel?

Talk together

  • Why should emergency rides be planned before a storm, flood, or heatwave happens?
  • Who in your community might need extra help reaching a safe place?

Imagine your city

Design an emergency ride plan with accessible vehicles, clear alerts, pickup points, calm helpers, shelter maps, and space for wheelchairs and strollers.

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D218

Flood-Resilient Accessible Routes

Big idea

Drains, higher walkways, and backup routes can help keep journeys accessible in wet weather. Some routes may still need to close when conditions are unsafe.

Why it matters

When paths flood, people using wheels, canes, strollers, or slow steps can be stopped.

Who it helps

Wheelchair users, older adults, children, caregivers, disabled people, delivery workers, and anyone travelling in heavy rain.

Questions & activity Open

Look closely

  • What makes the route hard to use in the first rainy panels?
  • What do people say they need before the city fixes the route?
  • How do drains, raised paths, rain sensors, and backup-route signs help everyone move?

Talk together

  • Why should an accessible route still work during heavy rain?
  • Where near your school or home do puddles make walking or rolling difficult?

Imagine your city

Design a rainy-day route with clear drains, raised smooth paths, tactile edges, shelter, backup signs, and safe crossings for everyone. If a route floods or closes, follow official advice and use a safe alternative; never enter floodwater.

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D219

Healthy Streets

Big idea

Healthy streets reduce traffic, improve air, add greenery, and make walking, rolling, and cycling safer.

Why it matters

When streets are noisy, dirty, and crowded with cars, people can feel unsafe or unwell.

Who it helps

Low-income residents, children, older adults, disabled people, caregivers, cyclists, walkers, and neighbours living near busy roads.

Questions & activity Open

Look closely

  • What makes the street feel noisy, dirty, and unsafe at first?
  • What changes do neighbours ask for before the street becomes healthier?
  • How do cleaner air, slower traffic, bike space, trees, and wider paths help?

Talk together

  • Why can one street design affect health, safety, and play at the same time?
  • Which street near you would feel better with fewer cars and more green space?

Imagine your city

Design a healthier street with clean-air signs, slow traffic, trees, safe crossings, bike lanes, wide paths, flowers, and places to sit.

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D220

Inclusive Emergency Communication

Big idea

Inclusive emergency communication shares warnings in many formats, languages, and channels so everyone can understand.

Why it matters

During danger, unclear messages can leave people confused, worried, or unable to act quickly.

Who it helps

All residents, including children, older adults, disabled people, families, visitors, and people who use different languages.

Questions & activity Open

Look closely

  • What makes the first emergency message hard for people to understand?
  • What different warning formats do people ask for before the message becomes clear?
  • How do big text, pictures, captions, audio, phones, and many languages help?

Talk together

  • Why should emergency messages come in more than one way?
  • Who might miss important news if a city only uses one language or one channel?

Imagine your city

Design an emergency message system with simple words, pictures, big text, captions, audio, signs, phone alerts, and many languages.

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D221

Blue-Green Places Everyone Can Reach

Big idea

Blue-green spaces use rain gardens, plants, paths, and seats so nature helps everyone.

Why it matters

When nature spaces are muddy or uneven, people may miss out on shade, beauty, and cleaner water.

Who it helps

All residents, including wheelchair users, older adults, children, caregivers, walkers, and people who need places to rest.

Questions & activity Open

Look closely

  • What makes the park path hard to use after the rain?
  • What do people say they need before the city changes the path?
  • How do rain gardens, smooth paths, benches, and plants help people and nature?

Talk together

  • Why should nature-based places still be easy for everyone to move through?
  • Where could your community use plants to catch rain without blocking people?

Imagine your city

Design a blue-green path with rain gardens, smooth dry routes, benches, water-level signs, shade, flowers, and space for wheels.

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D222

Environmental Burden Mapping

Big idea

Environmental burden mapping shows where heat, pollution, flooding, and service gaps make life harder.

Why it matters

When maps include problems and people's voices, cities can send help to the places that need it most.

Who it helps

Marginalised communities, low-income residents, children, older adults, disabled people, and neighbours living near unfair burdens.

Questions & activity Open

Look closely

  • What problems does the map show in the neighbourhood?
  • What do residents say when the city listens to people who know the area?
  • How do the map and people's voices guide better choices?

Talk together

  • Why should cities look at more than one problem on the same map?
  • Who should help explain what a neighbourhood map is really showing?

Imagine your city

Design a fairness map that shows heat, dirty air, floods, missing services, people's stories, and where help should go first.

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D223

Checking Health Fairness Before Building

Big idea

Health fairness checks review city plans before building, so projects help people stay healthy.

Why it matters

Big projects can change air, noise, heat, stress, safety, housing, transport, and digital access.

Who it helps

All residents, including children, older adults, disabled people, families, workers, and neighbours affected by new projects.

Questions & activity Open

Look closely

  • What question does Maya ask when she sees the new city plan?
  • What health checks does Buddy Bot say the city should do first?
  • How does the plan change after people share what helps them stay well?

Talk together

  • Why should cities ask about health before approving a project?
  • What could go wrong if a plan looks smart but makes daily life harder?

Imagine your city

Design a health check board for a new project with clean air, quiet, shade, safe crossings, accessible homes, helpful technology, and green spaces.

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D224

Green Places Doctors Can Recommend

Big idea

Accessible green routes give health workers safe, welcoming nature places they can recommend to everyone.

Why it matters

A park walk only helps if people can reach it, move through it, and rest there.

Who it helps

All residents, including disabled people, older adults, children, caregivers, patients, health workers, and people seeking calm.

Questions & activity Open

Look closely

  • What makes the first park path hard for many people?
  • What route details does Buddy Bot say a good green place needs?
  • How do smooth paths, signs, benches, quiet spaces, and rest areas help the nurse recommend the park?

Talk together

  • Why should doctors and nurses know whether a park is easy to use?
  • What would make a green place near you feel safe and welcoming?

Imagine your city

Design a green prescription route with smooth paths, clear signs, benches, quiet gardens, play space, accessible entrances, and friendly maps.

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Topic 13

Fair Plans and Shared Decisions

7 stories · D225–D231
D225

EDI Design Checklist for Every Project

Big idea

An EDI design checklist asks fair questions before every project, so fewer people are left out.

Why it matters

When plans skip important questions, a place can look nice but still be hard to use.

Who it helps

People with different needs and backgrounds, including disabled people, children, older adults, women, neurodivergent people, and culturally diverse residents.

Questions & activity Open

Look closely

  • What problem does Maya notice when she sees the first plaza plan?
  • What kinds of needs do people share before the checklist is used?
  • How do accessibility, gender, age, children, digital access, neurodiversity, and culture questions improve the project?

Talk together

  • Why should fair questions come before a city starts building?
  • What question would you add to a checklist for a park, school, or street?

Imagine your city

Create a project checklist with questions about access, rest, quiet, signs, language, safety, children, technology, culture, and who might be left out.

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D226

Lived-Experience Panels

Big idea

Lived-experience panels bring people with different lives together to guide city plans with real knowledge.

Why it matters

When cities keep listening, they can fix problems that planners may not notice alone.

Who it helps

People with different needs and backgrounds, including disabled people, older adults, young people, migrants, women, LGBTQ+ residents, and low-income neighbours.

Questions & activity Open

Look closely

  • What did the first city changes miss for many people?
  • What needs do panel members share from their own lives?
  • How do ramps, signs, quiet space, benches, and welcoming paths change the place?

Talk together

  • Why should the same group keep advising the city over time?
  • What lived experience could children share about places adults might not notice?

Imagine your city

Create a lived-experience panel with fair pay, many voices, quiet listening, drawings, maps, access needs, and time to review changes.

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D227

Public EDI Dashboard

Big idea

A public EDI dashboard shares progress clearly, so everyone can see what is better and what still needs work.

Why it matters

When progress stays hidden, people cannot understand problems or help make the city fairer.

Who it helps

All residents, including disabled people, older adults, children, low-income families, digital users, and service users.

Questions & activity Open

Look closely

  • What question does Maya ask when the dashboard is blank?
  • What needs do people want the fairness dashboard to show?
  • How do the progress bars for accessibility, safety, transport, digital inclusion, and service access help?

Talk together

  • Why should city progress be easy for everyone to understand?
  • What would you want a fairness dashboard in your city to show?

Imagine your city

Design a public dashboard with simple icons, clear progress bars, plain words, local updates, accessible design, and a way to ask questions.

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D228

Disaggregated Data With Safeguards

Big idea

Disaggregated data with safeguards counts group needs carefully while keeping private details safe.

Why it matters

One big number can hide who needs help, but unsafe data can hurt people.

Who it helps

Marginalised groups, disabled people, older adults, children, low-income residents, families, and people who need privacy.

Questions & activity Open

Look closely

  • Why does one big park-visit number miss some people's needs?
  • What groups does Buddy Bot show the city can count carefully?
  • How do no names, only useful details, and safe data rules protect people?

Talk together

  • Why do cities need both fair information and strong privacy?
  • How can we learn about different needs without guessing who someone is or sharing details that could identify them?

Imagine your city

Design a careful counting board that shows group needs, uses no names, keeps data safe, and explains how the information helps.

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D229

Source Provenance for City Claims

Big idea

Source provenance for city claims shows where a promise came from and who checked it.

Why it matters

Without proof, people may be misled or unable to trust what the city says.

Who it helps

All residents, service users, disabled people, families, researchers, teachers, and anyone checking public information.

Questions & activity Open

Look closely

  • What claim does Maya question at the bus stop?
  • What proof trail items are missing before the city fixes the claim?
  • How do a URL, saved copy, screenshot, checked status, and owner build trust?

Talk together

  • Why should a city show proof when it makes a public claim?
  • What information would help you trust a sign, website, or dashboard?

Imagine your city

Design a proof label with a source link, saved copy, screenshot, checked date, responsible owner, and simple words anyone can understand.

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D230

Community Error-Reporting for Evidence Portals

Big idea

Community error-reporting lets people flag wrong, old, missing, or misplaced city information so it can be fixed.

Why it matters

When information is wrong, people can waste time, feel unsafe, or miss services they need.

Who it helps

All residents, visitors, disabled people, older adults, families, service users, and anyone relying on city information.

Questions & activity Open

Look closely

  • What mistake does Maya find on the city evidence portal?
  • What types of mistakes can people report on the form?
  • How does the fixed ramp information help everyone use the place?

Talk together

  • Why should cities make it easy to report wrong or old information?
  • What city information near you would be important to keep correct?

Imagine your city

Design a simple report-a-problem form with buttons for wrong, outdated, missing, or wrong-place information and space to explain what happened.

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D231

EDI Maintenance Budget

Big idea

An EDI maintenance budget protects money to keep helpful city things working for everyone.

Why it matters

Building inclusive places is not enough if lights, lifts, toilets, paths, or digital help stop working.

Who it helps

People with different needs and backgrounds, including wheelchair users, older adults, children, caregivers, workers, and people who need reliable services.

Questions & activity Open

Look closely

  • What helpful city things have stopped working in the first panels?
  • What do people say they need every day?
  • How do repaired lights, lifts, toilets, paths, and help points change the place?

Talk together

  • Why should a city save money for repairs, not only new projects?
  • What helpful thing near you becomes unfair when it is broken?

Imagine your city

Plan a maintenance budget for lifts, lights, paths, toilets, benches, help points, digital tools, quick repairs, and regular checks.

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Topic 14

Checking, Learning, and Improving

12 stories · D232–D243
D232

Plain-Language Planning Documents

Big idea

Plain-language planning documents explain city plans with simple words, clear maps, and pictures everyone can understand.

Why it matters

When plans are easy to read, people can ask better questions and understand what will change.

Who it helps

All residents, especially children, busy families, older adults, migrants, and people who find official papers confusing.

Questions & activity Open

Look closely

  • What makes the first plan hard for Maya to understand?
  • What do people say they need before they can take part?
  • How do simple words, maps, pictures, and labels change the plan?

Talk together

  • Why can confusing documents stop people from sharing good ideas?
  • Where have you seen a sign, form, or map that needed clearer words?

Imagine your city

Rewrite a hard city notice as a friendly page with simple words, pictures, a map, dates, choices, and a clear question.

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D233

Feedback Loops After Consultation

Big idea

Feedback loops after consultation tell people what the city heard, changed, and could not do.

Why it matters

When cities write back, residents know their ideas mattered and can trust the next conversation more.

Who it helps

All residents, community groups, children, older adults, renters, families, and anyone who shares ideas with the city.

Questions & activity Open

Look closely

  • What ideas do people share when the city asks about the park?
  • How does Buddy Bot show what the city heard?
  • What changes after the city explains which ideas were used?

Talk together

  • Why should a city explain both yes and no decisions?
  • How would you feel if you shared an idea and never heard back?

Imagine your city

Create a city reply board that shows people asked, we changed, we could not yet, and what happens next.

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D234

EDI Risk Register

Big idea

An EDI risk register helps teams notice unfair problems before a smart city project begins.

Why it matters

Checking risks early can prevent inaccessible spaces, privacy worries, missing voices, and expensive fixes later.

Who it helps

All residents, especially people who might be missed, watched unfairly, excluded, or left with broken services.

Questions & activity Open

Look closely

  • What worries do people raise before the project starts?
  • What does the checklist help Buddy Bot and the city team notice?
  • How does checking risks change the design before building?

Talk together

  • Why is it better to find unfair risks early?
  • What risk should a city check before adding a new smart tool?

Imagine your city

Make a careful project checklist with spaces for access, privacy, safety, maintenance, missing voices, and who will fix each risk.

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D235

Independent Access and Inclusion Review

Big idea

An independent access and inclusion review checks a project with fresh eyes before everyone uses it.

Why it matters

Outside reviewers and real users can catch barriers that the design team may have missed.

Who it helps

All residents, especially disabled people, older adults, children, caregivers, and anyone who needs fair access.

Questions & activity Open

Look closely

  • What does Maya notice near the almost finished building?
  • Who helps check the project before it opens?
  • What changes after the review finds missing access details?

Talk together

  • Why can a person outside the project see problems others missed?
  • Who should be invited to test a new building, park, or service?

Imagine your city

Plan a final access check with real users, independent reviewers, a fix list, clear deadlines, and another visit before opening.

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D236

Smart City Decisions Based on Rights

Big idea

Smart city rules should protect privacy, access, fairness, and listening from the start.

Why it matters

When rules protect people, smart tools are less likely to leave someone out or treat them unfairly.

Who it helps

All residents, including disabled people, older adults, children, migrants, families, and anyone using city technology.

Questions & activity Open

Look closely

  • What feels unfair about the first smart city tool?
  • Which rights does Buddy Bot put on the rules board?
  • How do privacy, access, fairness, and listening change the city tools?

Talk together

  • Why do smart tools need rules before people use them?
  • What rule would help a smart city treat everyone kindly?

Imagine your city

Write four fair smart city rules that protect privacy, access, fairness, listening, and space for people to speak up.

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D237

City Tools That Work Together

Big idea

Open rules help city tools share information so signs, apps, lifts, and signals work together.

Why it matters

When tools cannot talk together, people may miss buses, lose access, or face harder trips.

Who it helps

All residents, especially wheelchair users, older adults, caregivers, visitors, and people who rely on clear information.

Questions & activity Open

Look closely

  • Which tools are not sharing information in the first panels?
  • What do people need the lift, map, and bus sign to show?
  • How do matching screens and signs make the trip easier?

Talk together

  • Why should city tools be able to work with each other?
  • What could go wrong if an app says one thing and a sign says another?

Imagine your city

Design a set of city tools that share the same bus times, lift information, crossing signals, repair messages, and clear symbols.

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D238

Inclusive Design Training for Planners

Big idea

Inclusive design training helps planners and builders learn how different people use city places.

Why it matters

When teams learn from many residents, they can plan safer, calmer, clearer, and more welcoming spaces.

Who it helps

People with different needs and backgrounds, plus planners, engineers, designers, city buying teams, maintenance staff, and everyone affected by their work.

Questions & activity Open

Look closely

  • What important needs are missing from the first bus stop plan?
  • Who joins the training to learn about inclusive design?
  • How does the finished walkway show that the team learned?

Talk together

  • Why should every city team learn from people with different needs?
  • What would you teach a planner about your school, street, or park?

Imagine your city

Create a training poster that teaches city teams about step-free space, quiet places, clear signs, safety, listening, and inclusion.

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D239

People Helping Choose the City Budget

Big idea

Community budgeting with EDI weighting gives extra support so more voices can help choose city spending.

Why it matters

When joining is easier and fairer, budgets can support what underrepresented neighbours need most.

Who it helps

People with different needs and backgrounds, including disabled people, caregivers, older adults, migrants, children, and people often left out.

Questions & activity Open

Look closely

  • Who is missing from the first budget meeting?
  • What support helps more people vote or share ideas?
  • What improvements does the neighbourhood choose together?

Talk together

  • Why should some people get extra help to join budget decisions?
  • What would you spend a fair city budget on first?

Imagine your city

Plan a neighbourhood budget vote with step-free access, childcare, translation help, quiet options, online choices, and space for every voice.

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D240

Before/After Monitoring

Big idea

Before/after monitoring checks what changed so cities know whether a design really helped people.

Why it matters

Measuring safety, access, travel time, use, and feelings helps teams improve with evidence, not guesses.

Who it helps

All residents, especially people who use the place before and after changes are made.

Questions & activity Open

Look closely

  • What makes the street hard before the changes?
  • What does Buddy Bot measure before and after the work?
  • How does the before and after chart show what improved?

Talk together

  • Why should a city check if a change really helped people?
  • What would you measure before improving a street near you?

Imagine your city

Make a before and after checklist for safety, access, travel time, use, comfort, and how happy people feel.

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D241

Checking Whether Builders Help Everyone

Big idea

A fairness scorecard checks whether builders make places accessible, safe, welcoming, and easy to maintain.

Why it matters

A project is not truly finished if ramps, lights, signs, safety, or maintenance still fail people.

Who it helps

All residents, especially disabled people, older adults, children, caregivers, and people using repaired streets.

Questions & activity Open

Look closely

  • What is still wrong with the street after it was fixed?
  • What does the fairness scorecard ask builders to do?
  • How do smooth ramps, bright lights, and clear signs help the street work better?

Talk together

  • Why should builders be measured by fairness, not only speed?
  • What should a city check before saying a project is finished?

Imagine your city

Create a builder scorecard for access, safety, listening, maintenance, clear signs, smooth surfaces, and how people feel.

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D242

Public Design-Pattern Library

Big idea

A public design-pattern library shares good ideas so cities do not repeat old mistakes.

Why it matters

When lessons are saved and shared, new places can learn what worked, what failed, and why.

Who it helps

All residents, city teams, designers, builders, teachers, and neighbourhoods that need proven inclusive ideas.

Questions & activity Open

Look closely

  • What old problem appears at the new place?
  • What does Buddy Bot want the city to save and share?
  • How does the better ideas book help the next station?

Talk together

  • Why should cities remember both good ideas and mistakes?
  • What useful design idea from this book should every neighbourhood know?

Imagine your city

Start a better ideas library with pages for what works, real stories, mistakes to avoid, and designs to reuse.

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D243

Writing Down What Did Not Work

Big idea

Writing down limits and failures helps the city learn what did not work.

Why it matters

Honest notes about problems help teams fix designs instead of hiding mistakes or repeating them.

Who it helps

All residents, especially people excluded by designs, plus city teams who need to improve their work.

Questions & activity Open

Look closely

  • What feels unfair about the clever new plaza?
  • Which problems does Buddy Bot write down?
  • How does the plaza change after the city learns from mistakes?

Talk together

  • Why can admitting a mistake make a city kinder?
  • What should designers do when a place does not work for everyone?

Imagine your city

Write a learning note for a design that did not work, naming the problem, who was missed, and how to fix it.

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